Difference between revisions of "Slave for Love"
From Wildermyth Wiki
(Expanded outcome 1) |
(template redirect link) |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{Infobox event | {{Infobox event | ||
| event = Slave for Love | | event = Slave for Love | ||
| image = | | image = Slaveforlove1.png | ||
| author = Douglas Austin | | author = Douglas Austin | ||
| type = Opportunity | | type = Opportunity | ||
}} | }} | ||
A | A flirt falls for a suspicious character who lost their father to the Drauven. | ||
== Choices == | == Choices == | ||
''1. Follow the | ''1. <q>Oh, that's even better. Both of you!</q>'' | ||
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
::''1.1 Follow them into the forest. <q>I'm not letting them out of my sight.</q>'' | |||
:::{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| <strong>Outcome</strong> | |||
|- | |||
| Gain '''+1 heartwoods''' and '''+1 ingots'''. Begin battle as normal. Afterwards, the following line is added to the hero's [[history]]: | |||
''<q>Enamored with someone they met in a tavern, they followed them without question, and would've been sold to slavers if not for their companion.</q>'' | |||
|} | |||
::''1.2 Wait for their signal. <q>I trust them. Come on, let's wait. Poke around the ruins.</q>'' | |||
:::{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| <strong>Outcome</strong> | | <strong>Outcome</strong> | ||
|- | |- | ||
| The | | Gain a piece of equipment. Battle begins as normal, but there will be no loot afterwards. The following is added to the hero's history: | ||
''<q>Enamored with someone they met in a tavern, they followed them without question, and would've been sold to slavers if not for their companion.</q>'' | |||
|} | |} | ||
''2. | |||
''2. <q>Oh, but I just remembered. We can't go tonight. Because of... reasons.</q>'' | |||
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | :{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | ||
| <strong>Outcome</strong> | | <strong>Outcome</strong> | ||
|- | |- | ||
| The | | The opportunity is declined. | ||
|} | |} | ||
== Trivia == | |||
This opportunity triggers a hero with the Flirt [[hook]]. | |||
== Images == | |||
<gallery mode=packed heights=150px> | |||
File:Slaveforlove2.png|acting kinda sus | |||
</gallery> | |||
{{Targets2 | |||
| page = Targets hook Flirt slaveforLove intro | |||
}} | |||
__NOTOC__ | |||
[[Category:Event]] | |||
[[Category:Flirt]] |
Latest revision as of 10:52, 5 January 2022
Slave for Love |
---|
Author |
Douglas Austin |
Event type |
Opportunity |
A flirt falls for a suspicious character who lost their father to the Drauven.
Choices
1. Oh, that's even better. Both of you!
- 1.1 Follow them into the forest.
I'm not letting them out of my sight.
- 1.1 Follow them into the forest.
Outcome Gain +1 heartwoods and +1 ingots. Begin battle as normal. Afterwards, the following line is added to the hero's history: Enamored with someone they met in a tavern, they followed them without question, and would've been sold to slavers if not for their companion.
- 1.2 Wait for their signal.
I trust them. Come on, let's wait. Poke around the ruins.
- 1.2 Wait for their signal.
Outcome Gain a piece of equipment. Battle begins as normal, but there will be no loot afterwards. The following is added to the hero's history: Enamored with someone they met in a tavern, they followed them without question, and would've been sold to slavers if not for their companion.
2. Oh, but I just remembered. We can't go tonight. Because of... reasons.
Outcome The opportunity is declined.
Trivia
This opportunity triggers a hero with the Flirt hook.
Images
Targets
Targets self Threat Flavor Exists: drauven hook Forbidden Aspects: hook_FlirtResolved,npcRomance,waterlingRomance,cvawn_hunterMarriedFallback aspect Aspects: hook_Flirt hook2 Forbidden Aspects: familyWith lover (forbid) FORBID Score: LOVER_WITH.hook >= 1 party Aspects: alive, ACTIVE volunteer Aspects: alive, ACTIVE
See Targets and scoring guide for help with role names and scoring.