Difference between revisions of "Spirit Captured"

From Wildermyth Wiki
m (Pbelanger moved page Event:Spirit Captured to Spirit Captured without leaving a redirect: Removed prefix)
(Expanded trivia section)
Line 6: Line 6:
}}
}}


Spirit captured triggers when you catch a elemental spirit during combat.  
Spirit captured triggers when you catch a elemental spirit during combat. Catching a spirit is done automatically while moving adjacent to it. This can be done mid movement or when ending your turn. A spirit can be caught from all eight tiles next to it.


== Choices ==
== Choices ==
Line 16: Line 16:
''3. Get 1 Legacy Point''
''3. Get 1 Legacy Point''


== Trivia ==
If you complete all objectives of the mission while the spirit hasn't been caught or hasn't vanished yet, you still get the opportunity to catch the spirit before it vanishes and the mission completes.
Each element gives a different bonus when a hero stunts.


== Trivia ==
{| class="wikitable"
|'''Fire'''
|Damages up to three nearby enemies.
|-
|'''Water'''
|Refunds one action point. (Can only occur once per turn)
|-
|'''Leaf'''
|Grants two temporary hit points. (This effect can stack)
|-
|'''Stone'''
|Shreds 1 Armour of all enemies in a two tile radius.
|}


*Enchanting a Tier 0 weapon automatically upgrades it to Tier 1.  
[[Equipment#Elemental_Enchantments|Enchanting]] a weapon replaces that weapon with a weapon of the same type and Tier with the enchantment. An exception being Tier 0 weapons who get replaced by a Tier 1 weapon of the same type.


Enchanting a weapon type unlocks all Tiers for that weapon to [[Chapter#Gear_Upgrades|craft]].


== Gallery ==
== Gallery ==

Revision as of 13:24, 26 December 2019

Spirit captured
Waterspiritcaptured.png
Author
Patrick Belanger
Event type
N/A

Spirit captured triggers when you catch a elemental spirit during combat. Catching a spirit is done automatically while moving adjacent to it. This can be done mid movement or when ending your turn. A spirit can be caught from all eight tiles next to it.

Choices

1. Enchant Main Weapon with the element of the spirit captured

2. Enchant Secondary Weapon with the element of the spirit captured

3. Get 1 Legacy Point

Trivia

If you complete all objectives of the mission while the spirit hasn't been caught or hasn't vanished yet, you still get the opportunity to catch the spirit before it vanishes and the mission completes.

Each element gives a different bonus when a hero stunts.

Fire Damages up to three nearby enemies.
Water Refunds one action point. (Can only occur once per turn)
Leaf Grants two temporary hit points. (This effect can stack)
Stone Shreds 1 Armour of all enemies in a two tile radius.

Enchanting a weapon replaces that weapon with a weapon of the same type and Tier with the enchantment. An exception being Tier 0 weapons who get replaced by a Tier 1 weapon of the same type.

Enchanting a weapon type unlocks all Tiers for that weapon to craft.

Gallery