Difference between revisions of "Spirit Captured"
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Spirit captured triggers when you catch a elemental spirit during combat. | Spirit captured triggers when you catch a elemental spirit during combat. Catching a spirit is done automatically while moving adjacent to it. This can be done mid movement or when ending your turn. A spirit can be caught from all eight tiles next to it. | ||
== Choices == | == Choices == | ||
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''3. Get 1 Legacy Point'' | ''3. Get 1 Legacy Point'' | ||
== Trivia == | |||
If you complete all objectives of the mission while the spirit hasn't been caught or hasn't vanished yet, you still get the opportunity to catch the spirit before it vanishes and the mission completes. | |||
Each element gives a different bonus when a hero stunts. | |||
= | {| class="wikitable" | ||
|'''Fire''' | |||
|Damages up to three nearby enemies. | |||
|- | |||
|'''Water''' | |||
|Refunds one action point. (Can only occur once per turn) | |||
|- | |||
|'''Leaf''' | |||
|Grants two temporary hit points. (This effect can stack) | |||
|- | |||
|'''Stone''' | |||
|Shreds 1 Armour of all enemies in a two tile radius. | |||
|} | |||
[[Equipment#Elemental_Enchantments|Enchanting]] a weapon replaces that weapon with a weapon of the same type and Tier with the enchantment. An exception being Tier 0 weapons who get replaced by a Tier 1 weapon of the same type. | |||
Enchanting a weapon type unlocks all Tiers for that weapon to [[Chapter#Gear_Upgrades|craft]]. | |||
== Gallery == | == Gallery == |
Revision as of 13:24, 26 December 2019
Spirit captured |
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Author |
Patrick Belanger |
Event type |
N/A |
Spirit captured triggers when you catch a elemental spirit during combat. Catching a spirit is done automatically while moving adjacent to it. This can be done mid movement or when ending your turn. A spirit can be caught from all eight tiles next to it.
Choices
1. Enchant Main Weapon with the element of the spirit captured
2. Enchant Secondary Weapon with the element of the spirit captured
3. Get 1 Legacy Point
Trivia
If you complete all objectives of the mission while the spirit hasn't been caught or hasn't vanished yet, you still get the opportunity to catch the spirit before it vanishes and the mission completes.
Each element gives a different bonus when a hero stunts.
Fire | Damages up to three nearby enemies. |
Water | Refunds one action point. (Can only occur once per turn) |
Leaf | Grants two temporary hit points. (This effect can stack) |
Stone | Shreds 1 Armour of all enemies in a two tile radius. |
Enchanting a weapon replaces that weapon with a weapon of the same type and Tier with the enchantment. An exception being Tier 0 weapons who get replaced by a Tier 1 weapon of the same type.
Enchanting a weapon type unlocks all Tiers for that weapon to craft.