Difference between revisions of "Spiritblade"

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'''Spiritblade''' is a [[Mystic]] [[:Category:Ability|ability]].  
'''Spiritblade''' is a [[Mystic]] [[ability]].  


==In-Game Description==
==In-Game Description==
  <q>''(Passive/Active) When allies stand next to an [[interfuse]]d object, they gain +1 damage; Interfused blazes can be used to grant nearby allies fiery attacks.''</q>
  <q>''(Passive/Active) When allies stand next to an [[interfuse]]d object, they gain +1 damage; Interfused blazes can be used to grant nearby allies fiery attacks.''</q>
=== Upgrade ===
  ''<q>Allies directly adjacent to an interfused object get +10 Stunt Chance <br> '''Blazing Sword/Burning Arrow:''' Changed from turn-ending actions to single actions.</q>''


==Specifics==
==Specifics==


The ally must stand directly adjacent to the interfused object; diagonal does not count.
* The ally must stand directly adjacent to the interfused object; diagonal does not count.
* The Spiritblade aura is only created around interfused objects, not Blazes (or any non-stationary target?)
* +1 [[bonus damage]] only benefits physical attacks


The mystic gains the following abilities when interfused with a Blaze.
The mystic gains the following abilities when interfused with a Blaze.
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  ''When interfused with a blaze, grant a free ranged attack to a nearby ally. The attack has pierce equal to [[Hero]]'s potency and creates a blaze at the target.''
  ''When interfused with a blaze, grant a free ranged attack to a nearby ally. The attack has pierce equal to [[Hero]]'s potency and creates a blaze at the target.''


The ally must be within 4? tiles of the mystic, and must have a ranged weapon equipped. The attack happens immediately when the mystic takes the action. The blaze created on the target's tile causes additional damage at the beginning of the target's next turn. If the ally is hidden they are revealed.
* Ally must be equipped with a ranged weapon, within 5.6 tiles of the blaze
* The attack happens immediately when the mystic takes the Burning Arrow action.  
* The attack uses the ally's ranged accuracy, weapon range, damage and some effects
* Attacker's abilities that '''are''' used (as of v1.0):
** General:
** Warrior:
** Mystic:
** Hunter:
* '''Not''' used:
** General:
** Warrior: [[Bloodrage]]
** Mystic: [[Vigorflow]]
** Hunter: [[Ember Arrows]], [[Rogue]], [[Through Shot]], [[Quellingmoss]]


=== Blazing Sword ===
=== Blazing Sword ===


Can use Blazing Sword on nearby allies equipped with melee weapons: When interfused with a blaze, grant a free melee attack to a nearby ally. The attack deals bonus damage and creates a blaze.
  ''<q>When interfused with a blaze, grant a free melee attack to a nearby ally. The attack deals bonus damage and creates a blaze.</q>''
 
* Ally must be equipped with a melee weapon, within 5.6 tiles of the blaze
* The attack happens immediately when the mystic takes the Blazing Sword action
* The attack uses the ally's melee accuracy, weapon range, damage and effects *EXCEPT* Knockback.
* Attacker's abilities that '''are''' used (as of v1.0):
** General:
** Warrior: [[Bloodrage]], [[Broadswipes]]
** Mystic:
** Hunter:
* '''Not''' used:
** General: [[Long Reach]]
** Warrior:
** Mystic: [[Vigorflow]]
** Hunter: [[Rogue]], [[Thornfang]]
 
=== Both ===
 
These details apply to both Burning Arrow and Blazing Sword:
 
* A leashed Blaze is required; lamps, forges and campfires do not qualify
* The attack gains [[pierce]] equal to the mystic's [[Potency]]
* The blaze created on the target's tile causes additional damage at the beginning of the target's next turn.
* If the ally is hidden they are revealed.
* If the attack stunts, it counts as a stunt by the attacker.
* If the target is killed, it counts as a kill by the mystic and not the ally, so abilities such as [[Wolfcall]] and [[Thornfang]] do not trigger.
* As of v1.0, the attacks do ''not'' take advantage of bonus damage from [[Vigorflow]].


==Uses==
==Uses==
   
   
''Burning Arrow'' and ''Blazing Sword'' are greatly improved when the party has a reliable means to start fires at will, such as [[Ignite]] or [[Raider]].
[[Elementalist]] lets your leashed Blaze continue burning indefinitely without needing [[debris]].
A spiritblade mystic doesn't need [[Spell Damage]] and doesn't need to compete with other mystics for interfusion targets, so can co-exist well in a party with more than one mystic.
''Burning Arrow'' and ''Blazing Sword'' are an excellent insurance policy for reducing RNG variance. Let all your heroes take their 85-90% attacks, and use spiritblade for a do-over on whatever misses.
[[Category:Battle]]
[[Category:Battle]]
[[Category:Ability]]
[[Category:Ability]]
[[Category:Mystic abilities]]
[[Category:Mystic abilities]]

Revision as of 13:07, 1 January 2022

Spiritblade is a Mystic ability.

In-Game Description

(Passive/Active) When allies stand next to an interfused object, they gain +1 damage; Interfused blazes can be used to grant nearby allies fiery attacks.

Upgrade

 Allies directly adjacent to an interfused object get +10 Stunt Chance 
Blazing Sword/Burning Arrow: Changed from turn-ending actions to single actions.

Specifics

  • The ally must stand directly adjacent to the interfused object; diagonal does not count.
  • The Spiritblade aura is only created around interfused objects, not Blazes (or any non-stationary target?)
  • +1 bonus damage only benefits physical attacks

The mystic gains the following abilities when interfused with a Blaze.

Burning Arrow

When interfused with a blaze, grant a free ranged attack to a nearby ally. The attack has pierce equal to Hero's potency and creates a blaze at the target.
  • Ally must be equipped with a ranged weapon, within 5.6 tiles of the blaze
  • The attack happens immediately when the mystic takes the Burning Arrow action.
  • The attack uses the ally's ranged accuracy, weapon range, damage and some effects
  • Attacker's abilities that are used (as of v1.0):
    • General:
    • Warrior:
    • Mystic:
    • Hunter:
  • Not used:

Blazing Sword

 When interfused with a blaze, grant a free melee attack to a nearby ally. The attack deals bonus damage and creates a blaze.
  • Ally must be equipped with a melee weapon, within 5.6 tiles of the blaze
  • The attack happens immediately when the mystic takes the Blazing Sword action
  • The attack uses the ally's melee accuracy, weapon range, damage and effects *EXCEPT* Knockback.
  • Attacker's abilities that are used (as of v1.0):
  • Not used:

Both

These details apply to both Burning Arrow and Blazing Sword:

  • A leashed Blaze is required; lamps, forges and campfires do not qualify
  • The attack gains pierce equal to the mystic's Potency
  • The blaze created on the target's tile causes additional damage at the beginning of the target's next turn.
  • If the ally is hidden they are revealed.
  • If the attack stunts, it counts as a stunt by the attacker.
  • If the target is killed, it counts as a kill by the mystic and not the ally, so abilities such as Wolfcall and Thornfang do not trigger.
  • As of v1.0, the attacks do not take advantage of bonus damage from Vigorflow.

Uses

Burning Arrow and Blazing Sword are greatly improved when the party has a reliable means to start fires at will, such as Ignite or Raider.

Elementalist lets your leashed Blaze continue burning indefinitely without needing debris.

A spiritblade mystic doesn't need Spell Damage and doesn't need to compete with other mystics for interfusion targets, so can co-exist well in a party with more than one mystic.

Burning Arrow and Blazing Sword are an excellent insurance policy for reducing RNG variance. Let all your heroes take their 85-90% attacks, and use spiritblade for a do-over on whatever misses.