Difference between revisions of "Spiritblade"
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'''Spiritblade''' is a [[Mystic]] [[ | '''Spiritblade''' is a [[Mystic]] [[ability]]. | ||
==In-Game Description== | ==In-Game Description== | ||
<q>''(Passive/Active) When allies stand next to an [[interfuse]]d object, they gain +1 damage; Interfused blazes can be used to grant nearby allies fiery attacks.''</q> | <q>''(Passive/Active) When allies stand next to an [[interfuse]]d object, they gain +1 damage; Interfused blazes can be used to grant nearby allies fiery attacks.''</q> | ||
=== Upgrade === | |||
''<q>Allies directly adjacent to an interfused object get +10 Stunt Chance <br> '''Blazing Sword/Burning Arrow:''' Changed from turn-ending actions to single actions.</q>'' | |||
==Specifics== | ==Specifics== | ||
The ally must stand directly adjacent to the interfused object; diagonal does not count. | * The ally must stand directly adjacent to the interfused object; diagonal does not count. | ||
* The Spiritblade aura is only created around interfused objects, not Blazes (or any non-stationary target?) | |||
* +1 [[bonus damage]] only benefits physical attacks | |||
The mystic gains the following abilities when interfused with a Blaze. | The mystic gains the following abilities when interfused with a Blaze. | ||
Line 14: | Line 20: | ||
''When interfused with a blaze, grant a free ranged attack to a nearby ally. The attack has pierce equal to [[Hero]]'s potency and creates a blaze at the target.'' | ''When interfused with a blaze, grant a free ranged attack to a nearby ally. The attack has pierce equal to [[Hero]]'s potency and creates a blaze at the target.'' | ||
* Ally must be equipped with a ranged weapon, within 5.6 tiles of the blaze | |||
* The attack happens immediately when the mystic takes the Burning Arrow action. | |||
* The attack uses the ally's ranged accuracy, weapon range, damage and some effects | |||
* Attacker's abilities that '''are''' used (as of v1.0): | |||
** General: | |||
** Warrior: | |||
** Mystic: | |||
** Hunter: | |||
* '''Not''' used: | |||
** General: | |||
** Warrior: [[Bloodrage]] | |||
** Mystic: [[Vigorflow]] | |||
** Hunter: [[Ember Arrows]], [[Rogue]], [[Through Shot]], [[Quellingmoss]] | |||
=== Blazing Sword === | === Blazing Sword === | ||
''<q>When interfused with a blaze, grant a free melee attack to a nearby ally. The attack deals bonus damage and creates a blaze.</q>'' | |||
* Ally must be equipped with a melee weapon, within 5.6 tiles of the blaze | |||
* The attack happens immediately when the mystic takes the Blazing Sword action | |||
* The attack uses the ally's melee accuracy, weapon range, damage and effects *EXCEPT* Knockback. | |||
* Attacker's abilities that '''are''' used (as of v1.0): | |||
** General: | |||
** Warrior: [[Bloodrage]], [[Broadswipes]] | |||
** Mystic: | |||
** Hunter: | |||
* '''Not''' used: | |||
** General: [[Long Reach]] | |||
** Warrior: | |||
** Mystic: [[Vigorflow]] | |||
** Hunter: [[Rogue]], [[Thornfang]] | |||
=== Both === | |||
These details apply to both Burning Arrow and Blazing Sword: | |||
* A leashed Blaze is required; lamps, forges and campfires do not qualify | |||
* The attack gains [[pierce]] equal to the mystic's [[Potency]] | |||
* The blaze created on the target's tile causes additional damage at the beginning of the target's next turn. | |||
* If the ally is hidden they are revealed. | |||
* If the attack stunts, it counts as a stunt by the attacker. | |||
* If the target is killed, it counts as a kill by the mystic and not the ally, so abilities such as [[Wolfcall]] and [[Thornfang]] do not trigger. | |||
* As of v1.0, the attacks do ''not'' take advantage of bonus damage from [[Vigorflow]]. | |||
==Uses== | ==Uses== | ||
''Burning Arrow'' and ''Blazing Sword'' are greatly improved when the party has a reliable means to start fires at will, such as [[Ignite]] or [[Raider]]. | |||
[[Elementalist]] lets your leashed Blaze continue burning indefinitely without needing [[debris]]. | |||
A spiritblade mystic doesn't need [[Spell Damage]] and doesn't need to compete with other mystics for interfusion targets, so can co-exist well in a party with more than one mystic. | |||
''Burning Arrow'' and ''Blazing Sword'' are an excellent insurance policy for reducing RNG variance. Let all your heroes take their 85-90% attacks, and use spiritblade for a do-over on whatever misses. | |||
[[Category:Battle]] | [[Category:Battle]] | ||
[[Category:Ability]] | [[Category:Ability]] | ||
[[Category:Mystic abilities]] | [[Category:Mystic abilities]] |
Revision as of 13:07, 1 January 2022
Spiritblade is a Mystic ability.
In-Game Description
(Passive/Active) When allies stand next to an interfused object, they gain +1 damage; Interfused blazes can be used to grant nearby allies fiery attacks.
Upgrade
Allies directly adjacent to an interfused object get +10 Stunt Chance
Blazing Sword/Burning Arrow: Changed from turn-ending actions to single actions.
Specifics
- The ally must stand directly adjacent to the interfused object; diagonal does not count.
- The Spiritblade aura is only created around interfused objects, not Blazes (or any non-stationary target?)
- +1 bonus damage only benefits physical attacks
The mystic gains the following abilities when interfused with a Blaze.
Burning Arrow
When interfused with a blaze, grant a free ranged attack to a nearby ally. The attack has pierce equal to Hero's potency and creates a blaze at the target.
- Ally must be equipped with a ranged weapon, within 5.6 tiles of the blaze
- The attack happens immediately when the mystic takes the Burning Arrow action.
- The attack uses the ally's ranged accuracy, weapon range, damage and some effects
- Attacker's abilities that are used (as of v1.0):
- General:
- Warrior:
- Mystic:
- Hunter:
- Not used:
- General:
- Warrior: Bloodrage
- Mystic: Vigorflow
- Hunter: Ember Arrows, Rogue, Through Shot, Quellingmoss
Blazing Sword
When interfused with a blaze, grant a free melee attack to a nearby ally. The attack deals bonus damage and creates a blaze.
- Ally must be equipped with a melee weapon, within 5.6 tiles of the blaze
- The attack happens immediately when the mystic takes the Blazing Sword action
- The attack uses the ally's melee accuracy, weapon range, damage and effects *EXCEPT* Knockback.
- Attacker's abilities that are used (as of v1.0):
- General:
- Warrior: Bloodrage, Broadswipes
- Mystic:
- Hunter:
- Not used:
- General: Long Reach
- Warrior:
- Mystic: Vigorflow
- Hunter: Rogue, Thornfang
Both
These details apply to both Burning Arrow and Blazing Sword:
- A leashed Blaze is required; lamps, forges and campfires do not qualify
- The attack gains pierce equal to the mystic's Potency
- The blaze created on the target's tile causes additional damage at the beginning of the target's next turn.
- If the ally is hidden they are revealed.
- If the attack stunts, it counts as a stunt by the attacker.
- If the target is killed, it counts as a kill by the mystic and not the ally, so abilities such as Wolfcall and Thornfang do not trigger.
- As of v1.0, the attacks do not take advantage of bonus damage from Vigorflow.
Uses
Burning Arrow and Blazing Sword are greatly improved when the party has a reliable means to start fires at will, such as Ignite or Raider.
Elementalist lets your leashed Blaze continue burning indefinitely without needing debris.
A spiritblade mystic doesn't need Spell Damage and doesn't need to compete with other mystics for interfusion targets, so can co-exist well in a party with more than one mystic.
Burning Arrow and Blazing Sword are an excellent insurance policy for reducing RNG variance. Let all your heroes take their 85-90% attacks, and use spiritblade for a do-over on whatever misses.