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Revision as of 08:36, 14 March 2022 by Sten (talk | contribs) (→Specifics)
(Passive) For all enemy magic attacks against <name>, the damage (or warded damage) is received as bonus Potency that lasts one turn.
Note: to use this ability, it must be selected as a theme upgrade upon hero promotion.
- Potency is only granted for magic damage that hits warding, temporary health, or health. For example, damage that is prevented by Walling, an equipped shield, or Soulsplitting does not grant potency.