Difference between revisions of "Strategies"

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| <strong>Outcome</strong>
| <strong>Outcome</strong>
|-
|-
| ''Success:'' ... ''Failure:'' ...
| ''Success:'' '''Intimidation.''' ''Failure:'' The hothead is wounded.
|}
|}
2. ''<q>Sneak ahead and harrass them before they arrive!</q>''
2. ''<q>Sneak ahead and harrass them before they arrive!</q>''
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| <strong>Outcome</strong>
| <strong>Outcome</strong>
|-
|-
| ''Success:'' ... ''Failure:'' Hunter begins the fight [[stun]]ned for 2 turns.
| ''Success:'' '''Cunning.''' ''Failure:'' Hunter begins the fight [[stun]]ned for 2 turns.
|}
|}
3. ''<q>I'll brew a mystic drink to bolster our abilities.</q>''
3. ''<q>I'll brew a mystic drink to bolster our abilities.</q>''
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| <strong>Outcome</strong>
| <strong>Outcome</strong>
|-
|-
| ''Success:'' '''Fortitude.''' All heroes +1 temporary hp. ''Failure:'' ...
| ''Success:'' '''Fortitude.''' All heroes +1 temporary hp. ''Failure:'' '''Nausea.'''
|}
|}
4. ''<q>Nothing clever, nothing to go wrong.</q>''
4. ''<q>Nothing clever, nothing to go wrong.</q>''

Revision as of 17:29, 5 December 2019

Strategies
Strategies.png
Author
Nate Austin
Event type
Defend against incursion

Depending on party composition you will receive various choices (with various chances of success).

Choices

1. Stand tall, sound the horns, put fear into their hearts.

2. Sneak ahead and harrass them before they arrive!

3. I'll brew a mystic drink to bolster our abilities.

4. Nothing clever, nothing to go wrong.

Notes

  • Chance of success is 30 + ½(Charisma + Tenacity)%
  • Option 1 is promoted by the most hotheaded warrior
  • Option 2 is promoted by the most loner hunter
  • Option 3 is promoted by the most bookish mystic
  • Option 4 is promoted by the hero with the highest (coward+greedy+romantic)

Gallery