Difference between revisions of "Strategies"
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| <strong>Outcome</strong> | | <strong>Outcome</strong> | ||
|- | |- | ||
| ''Success:'' '''Intimidation.''' ''Failure:'' The hothead | | ''Success:'' '''Intimidation.''' 2 damage to enemies at start of combat. ''Failure:'' The hothead starts combat with half health. | ||
|} | |} | ||
2. ''<q>Sneak ahead and harrass them before they arrive!</q>'' | 2. ''<q>Sneak ahead and harrass them before they arrive!</q>'' | ||
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| <strong>Outcome</strong> | | <strong>Outcome</strong> | ||
|- | |- | ||
| ''Success:'' '''Cunning.''' ''Failure:'' Hunter begins the fight [[stun]]ned for 2 turns. | | ''Success:'' '''Cunning.''' Flanking attacks this combat deal +1 damage. ''Failure:'' Hunter begins the fight [[stun]]ned for 2 turns. | ||
|} | |} | ||
3. ''<q>I'll brew a mystic drink to bolster our abilities.</q>'' | 3. ''<q>I'll brew a mystic drink to bolster our abilities.</q>'' | ||
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| <strong>Outcome</strong> | | <strong>Outcome</strong> | ||
|- | |- | ||
| ''Success:'' '''Fortitude.''' All heroes +1 temporary hp. ''Failure:'' '''Nausea.''' | | ''Success:'' '''Fortitude.''' All heroes +1 temporary hp. ''Failure:'' '''Nausea.''' All heroes –1 hp. | ||
|} | |} | ||
4. ''<q>Nothing clever, nothing to go wrong.</q>'' | 4. ''<q>Nothing clever, nothing to go wrong.</q>'' |
Revision as of 17:37, 5 December 2019
Strategies |
---|
Author |
Nate Austin |
Event type |
Defend against incursion |
Depending on party composition you will receive various choices (with various chances of success).
Choices
1. Stand tall, sound the horns, put fear into their hearts.
Outcome Success: Intimidation. 2 damage to enemies at start of combat. Failure: The hothead starts combat with half health.
2. Sneak ahead and harrass them before they arrive!
Outcome Success: Cunning. Flanking attacks this combat deal +1 damage. Failure: Hunter begins the fight stunned for 2 turns.
3. I'll brew a mystic drink to bolster our abilities.
Outcome Success: Fortitude. All heroes +1 temporary hp. Failure: Nausea. All heroes –1 hp.
4. Nothing clever, nothing to go wrong.
Outcome Just fight normally.
Notes
- Chance of success is
30 + ½(Charisma + Tenacity)
% - Option 1 is promoted by the most hotheaded warrior
- Option 2 is promoted by the most loner hunter
- Option 3 is promoted by the most bookish mystic
- Option 4 is promoted by the hero with the highest
(coward+greedy+romantic)