http://wildermyth.com/w/index.php?title=Tag_Reference&feed=atom&action=historyTag Reference - Revision history2024-03-28T10:08:33ZRevision history for this page on the wikiMediaWiki 1.36.1http://wildermyth.com/w/index.php?title=Tag_Reference&diff=17966&oldid=prevPbelanger: /* Relational Tags */ Added shipWith, rivalOf, friendOf, and loverOf tags2021-09-30T23:08:37Z<p><span dir="auto"><span class="autocomment">Relational Tags: </span> Added shipWith, rivalOf, friendOf, and loverOf tags</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 23:08, 30 September 2021</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| krfln.OTHER_ROLE|| &lt;hook.krfln.hook2:Remember when used to sing around the kitchen?/It's been a while since we sang anything together./I always did love that song./Song always broke my heart a little, when we sang it together./Oh you like to sing?&gt;|| Song always broke my heart a little, when we sang it together.|| kin/rival/friend/lover/none. If hook and hook2 in this example are family (kin), rivals, friends, or lovers, they say different things about the song.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| krfln.OTHER_ROLE|| &lt;hook.krfln.hook2:Remember when used to sing around the kitchen?/It's been a while since we sang anything together./I always did love that song./Song always broke my heart a little, when we sang it together./Oh you like to sing?&gt;|| Song always broke my heart a little, when we sang it together.|| kin/rival/friend/lover/none. If hook and hook2 in this example are family (kin), rivals, friends, or lovers, they say different things about the song.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| shipLevel.OTHER_ROLE ||&lt;volunteer.shipLevel.volunteer2:No../Maybe./Yes!&<del style="font-weight: bold; text-decoration: none;">lg</del>;|| No... || relationshipLevel with OTHER_ROLE. Relationships between heroes have tiers. The first option is tier 0, if they don't have any relationship. next is 1, if they do, then 2. Any number of options can be provided, up to the full 5 relationship tiers.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">| shipWith.OTHER_ROLE ||&lt;volunteer.shipWith.volunteer2:Yeah!/No...&gt;|| No... || If the first role has a relationship with the second role, returns the first option. Otherwise, the second option.</ins></div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|-</ins></div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">| rivalOf.OTHER_ROLE ||&lt;hook.rivalOf.bookish:You're the worst./Hm.&gt;|| You're the worst. || If the first role is the rival of the second role, returns the first option. Otherwise, the second option.</ins></div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|-</ins></div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">| friendOf.OTHER_ROLE ||&lt;volunteer.friendOf.friend:Hey friend!/Oh, hi.&gt; || Hey friend! || If the first role is a friend of the second role, returns the first option. Otherwise, the second option.</ins></div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|-</ins></div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">| loverOf.OTHER_ROLE ||&lt;volunteer.loverOf.volunteer2:lover/none&gt;|| lover || If the first role is the lover of the second role, returns the first option. Otherwise, the second option.</ins></div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|-</ins></div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| shipLevel.OTHER_ROLE ||&lt;volunteer.shipLevel.volunteer2:No../Maybe./Yes!&<ins style="font-weight: bold; text-decoration: none;">gt</ins>;|| No... || relationshipLevel with OTHER_ROLE. Relationships between heroes have tiers. The first option is tier 0, if they don't have any relationship. next is 1, if they do, then 2. Any number of options can be provided, up to the full 5 relationship tiers.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| rivalLevel.OTHER_ROLE ||&lt;hook.rivalLevel.bookish:&lt;bookish&gt;/&lt;bookish&gt;/stinker/slug-lips/supernose&gt;...!|| stinker...! || rivalry level with OTHER_ROLE. If these two are not rivals, the first option. If they are rivals, depending on the tier, additional options, up to the full 5 relationship tiers.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| rivalLevel.OTHER_ROLE ||&lt;hook.rivalLevel.bookish:&lt;bookish&gt;/&lt;bookish&gt;/stinker/slug-lips/supernose&gt;...!|| stinker...! || rivalry level with OTHER_ROLE. If these two are not rivals, the first option. If they are rivals, depending on the tier, additional options, up to the full 5 relationship tiers.</div></td></tr>
</table>Pbelangerhttp://wildermyth.com/w/index.php?title=Tag_Reference&diff=15215&oldid=prevPbelanger: /* Top-Level Tags */ Added test tag2020-08-26T21:32:41Z<p><span dir="auto"><span class="autocomment">Top-Level Tags: </span> Added test tag</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 21:32, 26 August 2020</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| int|| &lt;int:2+5&gt; || 7 || Calculates a given expression as an integer. This is generally useful when used together with [[Expressions#Variables|variables]], ex: "It costs <int:2+RECRUIT_COST_ADJUSTMENT> Legacy Points to recruit this hero."</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| int|| &lt;int:2+5&gt; || 7 || Calculates a given expression as an integer. This is generally useful when used together with [[Expressions#Variables|variables]], ex: "It costs <int:2+RECRUIT_COST_ADJUSTMENT> Legacy Points to recruit this hero."</div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|-</ins></div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">| test|| &lt;test:foes.THREAT_STRENGTH_FROM_INFESTATION:There are infested tiles/There are no infested tiles&gt; || There are infested tiles || In the form of <test:expression:pass> or <test:expression:pass/fail>. Calculates a given expression as an integer, and shows the pass branch if the expression evaluates to >= 1, and the fail branch (or nothing) otherwise.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|}</div></td></tr>
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</table>Pbelangerhttp://wildermyth.com/w/index.php?title=Tag_Reference&diff=15167&oldid=prevPbelanger: /* Names and Specials */ Added station tag2020-05-21T20:16:31Z<p><span dir="auto"><span class="autocomment">Names and Specials: </span> Added station tag</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 20:16, 21 May 2020</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| plural || &lt;foes.plural&gt; || Gorgons || Gives the plural version of the name of a group of monsters.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| plural || &lt;foes.plural&gt; || Gorgons || Gives the plural version of the name of a group of monsters.</div></td></tr>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| biome|| &lt;overlandTile.biome&gt; || forest || the short name of the biome. forest, field, hills, or swamp. If the first letter of the tag is capitalized, the first letter of the result will be as well.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| biome || &lt;overlandTile.biome&gt; || forest || the short name of the biome. forest, field, hills, or swamp. If the first letter of the tag is capitalized, the first letter of the result will be as well.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| biomeLong || &lt;overlandTile.biomeLong&gt; || pine forest || The longer and more specific name of the biome if any. Broadleaf forest, grassland, foothills, pine forest, wetlands. If the first letter of the tag is capitalized, the first letter of the result will be as well.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| biomeLong || &lt;overlandTile.biomeLong&gt; || pine forest || The longer and more specific name of the biome if any. Broadleaf forest, grassland, foothills, pine forest, wetlands. If the first letter of the tag is capitalized, the first letter of the result will be as well.</div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|-</ins></div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">| station || &lt;site.station&gt; || windmill || the station type. earthworks, quarry, hunter's blind, outfitter, threshery, etc. If the first letter of the tag is capitalized, the result will be as well.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| weaponType|| &lt;coward.weaponType&gt; || axe || If the first letter of the tag is capitalized (coward.WeaponType), the first letter of the result will be as well.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| weaponType|| &lt;coward.weaponType&gt; || axe || If the first letter of the tag is capitalized (coward.WeaponType), the first letter of the result will be as well.</div></td></tr>
</table>Pbelangerhttp://wildermyth.com/w/index.php?title=Tag_Reference&diff=15163&oldid=prevPbelanger: /* Selectors */ Added some spaces so it doesn't go off the edge2020-05-19T22:38:36Z<p><span dir="auto"><span class="autocomment">Selectors: </span> Added some spaces so it doesn't go off the edge</span></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| bghps || &lt;overlandTile.bghps:that oak tree/this meadow/that cliffside/that redwood/that pond&gt; || that redwood || different text per tile biome: broadleaf forest (deciduous) / grassland / hills / pine forest (coniferous) / swamp.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| bghps || &lt;overlandTile.bghps:that oak tree/this meadow/that cliffside/that redwood/that pond&gt; || that redwood || different text per tile biome: broadleaf forest (deciduous) / grassland / hills / pine forest (coniferous) / swamp.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| station || &lt;site.station:earthworks/quarry/hunter' blind/outfitter/...&gt; || quarry || 24-way split for each site station: earthworks/quarry/huntersBlind/outfitter/threshery/tannery/mine/lumberyard/weaverworks/forestShrine/henge/primalAltar/dreamloom/library/cavern/laboratory/distillery/font/forge/windmill/waterwheel/tower/grove/none</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| station || &lt;site.station:earthworks/quarry/hunter' blind/outfitter/...&gt; || quarry || 24-way split for each site station: earthworks/quarry/huntersBlind/outfitter/threshery/ tannery/mine/lumberyard/weaverworks/ forestShrine/henge/primalAltar/dreamloom/ library/cavern/laboratory/distillery/font/ forge/windmill/waterwheel/tower/grove/none</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| weaponType || &lt;hook.weaponType:swing your sword at it/axe it a question/bonk it one/stick the pointy end in its face/fire a shot across its nose/stick a bolt in it/sneak up on it real quiet like/wave your big stick around/wave your magic wand/get up in its grill&gt; || axe it a question || different text depending on target's main weapon type: sword/axe/mace/spear/bow/crossbow/dagger/staff/wand/other (or none).</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| weaponType || &lt;hook.weaponType:swing your sword at it/axe it a question/bonk it one/stick the pointy end in its face/fire a shot across its nose/stick a bolt in it/sneak up on it real quiet like/wave your big stick around/wave your magic wand/get up in its grill&gt; || axe it a question || different text depending on target's main weapon type: sword/axe/mace/spear/bow/crossbow/dagger/staff/wand/other (or none).</div></td></tr>
</table>Pbelangerhttp://wildermyth.com/w/index.php?title=Tag_Reference&diff=15162&oldid=prevPbelanger: /* Selectors */ Added station tag2020-05-19T22:37:07Z<p><span dir="auto"><span class="autocomment">Selectors: </span> Added station tag</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 22:37, 19 May 2020</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| bghps || &lt;overlandTile.bghps:that oak tree/this meadow/that cliffside/that redwood/that pond&gt; || that redwood || different text per tile biome: broadleaf forest (deciduous) / grassland / hills / pine forest (coniferous) / swamp.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| bghps || &lt;overlandTile.bghps:that oak tree/this meadow/that cliffside/that redwood/that pond&gt; || that redwood || different text per tile biome: broadleaf forest (deciduous) / grassland / hills / pine forest (coniferous) / swamp.</div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|-</ins></div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">| station || &lt;site.station:earthworks/quarry/hunter' blind/outfitter/...&gt; || quarry || 24-way split for each site station: earthworks/quarry/huntersBlind/outfitter/threshery/tannery/mine/lumberyard/weaverworks/forestShrine/henge/primalAltar/dreamloom/library/cavern/laboratory/distillery/font/forge/windmill/waterwheel/tower/grove/none</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| weaponType || &lt;hook.weaponType:swing your sword at it/axe it a question/bonk it one/stick the pointy end in its face/fire a shot across its nose/stick a bolt in it/sneak up on it real quiet like/wave your big stick around/wave your magic wand/get up in its grill&gt; || axe it a question || different text depending on target's main weapon type: sword/axe/mace/spear/bow/crossbow/dagger/staff/wand/other (or none).</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| weaponType || &lt;hook.weaponType:swing your sword at it/axe it a question/bonk it one/stick the pointy end in its face/fire a shot across its nose/stick a bolt in it/sneak up on it real quiet like/wave your big stick around/wave your magic wand/get up in its grill&gt; || axe it a question || different text depending on target's main weapon type: sword/axe/mace/spear/bow/crossbow/dagger/staff/wand/other (or none).</div></td></tr>
</table>Pbelangerhttp://wildermyth.com/w/index.php?title=Tag_Reference&diff=15114&oldid=prevRuarch: /* Relational Tags */2020-03-18T15:23:54Z<p><span dir="auto"><span class="autocomment">Relational Tags</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 15:23, 18 March 2020</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l137">Line 137:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| rfln.OTHER_ROLE|| &lt;hook.rfln.hook2:It's been a while since we sang anything together./I always did love that song./Song always broke my heart a little, when we sang it together./---&gt;|| Song always broke my heart a little, when we sang it together.|| rival/friend/lover/none. If hook and hook2 in this example are rivals, friends, or lovers, they say different things about the song. There's no line for if they don't have a relationship, because in this context (a relationship quest) we know they have one.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| rfln.OTHER_ROLE|| &lt;hook.rfln.hook2:It's been a while since we sang anything together./I always did love that song./Song always broke my heart a little, when we sang it together./---&gt;|| Song always broke my heart a little, when we sang it together.|| rival/friend/lover/none. If hook and hook2 in this example are rivals, friends, or lovers, they say different things about the song. There's no line for if they don't have a relationship, because in this context (a relationship quest) we know they have one.</div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|-</ins></div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">| krfln.OTHER_ROLE|| &lt;hook.krfln.hook2:Remember when used to sing around the kitchen?/It's been a while since we sang anything together./I always did love that song./Song always broke my heart a little, when we sang it together./Oh you like to sing?&gt;|| Song always broke my heart a little, when we sang it together.|| kin/rival/friend/lover/none. If hook and hook2 in this example are family (kin), rivals, friends, or lovers, they say different things about the song.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| shipLevel.OTHER_ROLE ||&lt;volunteer.shipLevel.volunteer2:No../Maybe./Yes!&lg;|| No... || relationshipLevel with OTHER_ROLE. Relationships between heroes have tiers. The first option is tier 0, if they don't have any relationship. next is 1, if they do, then 2. Any number of options can be provided, up to the full 5 relationship tiers.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| shipLevel.OTHER_ROLE ||&lt;volunteer.shipLevel.volunteer2:No../Maybe./Yes!&lg;|| No... || relationshipLevel with OTHER_ROLE. Relationships between heroes have tiers. The first option is tier 0, if they don't have any relationship. next is 1, if they do, then 2. Any number of options can be provided, up to the full 5 relationship tiers.</div></td></tr>
</table>Ruarchhttp://wildermyth.com/w/index.php?title=Tag_Reference&diff=15065&oldid=prevPbelanger: /* Top-Level Tags */ Added randomA/B/C2020-02-27T18:36:58Z<p><span dir="auto"><span class="autocomment">Top-Level Tags: </span> Added randomA/B/C</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 18:36, 27 February 2020</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| random|| &lt;random:I love the woods!/These trees are huge!&gt; || These trees are huge! || Chooses randomly between any number of options. Useful if you want to add variety to an event players might see a lot that might otherwise be the same each time.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| random|| &lt;random:I love the woods!/These trees are huge!&gt; || These trees are huge! || Chooses randomly between any number of options. Useful if you want to add variety to an event players might see a lot that might otherwise be the same each time.</div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|-</ins></div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">| randomA / randomB / randomC|| "Want some &lt;randomA:pasta/bugs&gt;?" "&lt;randomA:Oh, yum! Sure!/Ew, gross.&gt;" || "Want some bugs?" "Ew, gross." || Chooses randomly but deterministically (based on roles in the Effect) between any number of options. If you use several instances of one of these tags with the same number of choices within the same Effect, the same option will be chosen in each instance. This can be useful if you want to randomize a conversation that spans multiple panels.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| int|| &lt;int:2+5&gt; || 7 || Calculates a given expression as an integer. This is generally useful when used together with [[Expressions#Variables|variables]], ex: "It costs <int:2+RECRUIT_COST_ADJUSTMENT> Legacy Points to recruit this hero."</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| int|| &lt;int:2+5&gt; || 7 || Calculates a given expression as an integer. This is generally useful when used together with [[Expressions#Variables|variables]], ex: "It costs <int:2+RECRUIT_COST_ADJUSTMENT> Legacy Points to recruit this hero."</div></td></tr>
</table>Pbelangerhttp://wildermyth.com/w/index.php?title=Tag_Reference&diff=14983&oldid=prevPbelanger: /* Selectors */ Added personality22020-02-15T16:38:58Z<p><span dir="auto"><span class="autocomment">Selectors: </span> Added personality2</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 16:38, 15 February 2020</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| personality || &lt;hook.personality:bookish/cowardly/goofy/greedy/gentle/angry/serious/detached/dreamy/horny/smart&gt; || cowardly || quickly create an 11 way personality split: bookish/coward/goofball/greedy/healer/hothead/leader/loner/poet/romantic/snark</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| personality || &lt;hook.personality:bookish/cowardly/goofy/greedy/gentle/angry/serious/detached/dreamy/horny/smart&gt; || cowardly || quickly create an 11 way personality split: bookish/coward/goofball/greedy/healer/hothead/leader/loner/poet/romantic/snark</div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|-</ins></div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">| personality2 || &lt;hook.personality2:bookish/cowardly/goofy/greedy/gentle/angry/serious/detached/dreamy/horny/smart&gt; || cowardly || quickly create an 11 way personality split based on the second-highest personality stat of a hero: bookish/coward/goofball/greedy/healer/hothead/leader/loner/poet/romantic/snark</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|}</div></td></tr>
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</table>Pbelangerhttp://wildermyth.com/w/index.php?title=Tag_Reference&diff=13935&oldid=prevPbelanger: /* Names and Specials */ Added elementSpaceAfter2019-12-09T18:49:59Z<p><span dir="auto"><span class="autocomment">Names and Specials: </span> Added elementSpaceAfter</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 18:49, 9 December 2019</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| element|| &lt;weapon.element&gt; || Fire || The element of a given item (Fire, Water, Leaf, Stone), or nothing if the item isn't elemental. (Can also be used to get the element of a spirit)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| element|| &lt;weapon.element&gt; || Fire || The element of a given item (Fire, Water, Leaf, Stone), or nothing if the item isn't elemental. (Can also be used to get the element of a spirit)</div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|-</ins></div></td></tr>
<tr><td colspan="2"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">| elementSpaceAfter|| A &lt;weapon.elementSpaceAfter&gt;Bow || A Fire Bow || Same as element, but puts a space after the element if it's not null. This is to prevent the awkward double-space that would occur if you used the element tag in a line of text and the element was null. (When using this, don't put a space after the tag, only before it)</ins></div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| link|| &lt;leader.link&gt; || ''Barlox'' || Creates a clickable link?? Might not function?? what.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| link|| &lt;leader.link&gt; || ''Barlox'' || Creates a clickable link?? Might not function?? what.</div></td></tr>
</table>Pbelangerhttp://wildermyth.com/w/index.php?title=Tag_Reference&diff=13803&oldid=prevCroald at 05:19, 5 December 20192019-12-05T05:19:31Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 05:19, 5 December 2019</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Modding]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Modding]]</div></td></tr>
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</table>Croald