Difference between revisions of "Talk:Formatting Guide"

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(Different concept based on json formulas)
 
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: '''Descriptions:''' I think the descriptions displayed when choosing a skill after leveling up also are sometimes different than what shows up on your character sheet? Is our aim to be exhaustive? (I'm not 100% convinced it's necessary, but I'm not the one making decisions here.
: '''Descriptions:''' I think the descriptions displayed when choosing a skill after leveling up also are sometimes different than what shows up on your character sheet? Is our aim to be exhaustive? (I'm not 100% convinced it's necessary, but I'm not the one making decisions here.
:: --[[User:Shadowox8|Shadowox8]] ([[User talk:Shadowox8|talk]]) 20:17, 15 September 2021 (PDT)
:: --[[User:Shadowox8|Shadowox8]] ([[User talk:Shadowox8|talk]]) 20:17, 15 September 2021 (PDT)
:: Updated [[User:FeralKitty/Broadswipes]] to transclude formulas from subpage. (Eventually live via Widget?) Obviously this nerfs whitespace style, as well as grouping formulas since base and upgrade will be identical? [[User:FeralKitty|FeralKitty]] ([[User talk:FeralKitty|talk]]) 21:20, 15 September 2021 (PDT)

Latest revision as of 21:20, 15 September 2021

Suggest that this page could be moved to "Wiki Style Guide", which I think is the more common name for it. Croald (talk) 09:13, 1 December 2019 (PST)


Style
A standard format for damage formulas should be adopted. At present, there are several different markup approaches in use (also using a mix of single-line vs. multiple lines (for Damage:, Shred:, etc.):

Damage: (2 to 6) + (Potency + Spell Damage)
Shred: 1 + 1/2(Potency + Spell Damage)

Consistency

  • 1/2(Bonus Damage + Potency) vs. (Bonus Damage + Potency)/2 vs. ½(Bonus Damage + Potency). The tooltips use the first; the other two may be more difficult to read and/or parse.
  • (Potency + Spell Damage + 1) vs. (Potency+Spell Damage+1). Whitespace makes the first more readable.
  • (Potency + Spell Damage) vs. (Pot + Spell Damage). Unnecessary abbreviations are more difficult to parse. We should spell it out so it's not ambiguous or confusing.
  • (2 to 6) vs. 2d3. The tooltips use the first; the other requires the reader to be familiar with dice notation.

Descriptions In-game descriptions may differ between base and upgraded/+ abilities, so two separate descriptions should probably be provided. E.g.,

Tools sharpen their heads and throw themselves into a horrific frenzy, rending targets in a nearby area with a 50% chance of stunning on hit.
Tools sharpen their heads and throw themselves into a horrific frenzy, rending targets in a nearby area with a 100% chance of stunning on hit.

Grouping descriptions and damage
At present, base and upgraded damage are grouped together. It might improve readability if there was a base section (with its description and damage), followed by an upgraded/+ section (with its description and damage). See User:FeralKitty/Broadswipes for one example of this.

FeralKitty (talk) 19:41, 15 September 2021 (PDT)

Style: Semantically, I see no reason to use Code or Preformatted. I've just been using bulleted lists, like on Crowtouched or Skeletal. On Crowtouched, I did include damage and shred on the same line (like in game), but it is easy to miss the shred at the end, so I think separate lines would be preferred.
Consistency: I agree with your first choice for each of these, and is what I have been doing.
Descriptions: I think the descriptions displayed when choosing a skill after leveling up also are sometimes different than what shows up on your character sheet? Is our aim to be exhaustive? (I'm not 100% convinced it's necessary, but I'm not the one making decisions here.
--Shadowox8 (talk) 20:17, 15 September 2021 (PDT)
Updated User:FeralKitty/Broadswipes to transclude formulas from subpage. (Eventually live via Widget?) Obviously this nerfs whitespace style, as well as grouping formulas since base and upgrade will be identical? FeralKitty (talk) 21:20, 15 September 2021 (PDT)