Difference between revisions of "Template:Data damageType"

From Wildermyth Wiki
(1.6+399 Edina Gramling)
(added melee and ranged tags to attacks that have them)
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
<includeonly>{{#switch:{{{1}}}
<includeonly>{{#switch:{{{1}}}
| Bash = ''x'' damage<!-- assets/data/effects/attack/treeArmBash.json -->
| Bash = ''x'' damage (Melee)<!-- assets/data/effects/attack/treeArmBash.json -->
| Bash+ = ''x'' damage<!-- assets/data/effects/attack/treeArmBash.json -->
| Bash+ = ''x'' damage (Melee)<!-- assets/data/effects/attack/treeArmBash.json -->
| Bear Hug = ''x'' damage<!-- assets/data/effects/bear/bearHug.json -->
| Bear Hug = ''x'' damage (Melee)<!-- assets/data/effects/bear/bearHug.json -->
| Bear Hug+ = ''x'' damage<!-- assets/data/effects/bear/bearHug.json -->
| Bear Hug+ = ''x'' damage (Melee)<!-- assets/data/effects/bear/bearHug.json -->
| Bite = ''x'' damage<!-- assets/data/effects/attack/wolfBiteMelee.json -->
| Bite = ''x'' damage (Melee)<!-- assets/data/effects/attack/wolfBiteMelee.json -->
| Bite+ = ''x'' damage<!-- assets/data/effects/attack/wolfBiteMelee.json -->
| Bite+ = ''x'' damage (Melee)<!-- assets/data/effects/attack/wolfBiteMelee.json -->
| Bitter Scratch = ''x'' shred<!-- assets/data/effects/attack/skeletalShred.json -->
| Bitter Scratch = ''x'' shred (Melee)<!-- assets/data/effects/attack/skeletalShred.json -->
| Bitter Scratch+ = ''x'' shred<!-- assets/data/effects/attack/skeletalShred.json -->
| Bitter Scratch+ = ''x'' shred (Melee)<!-- assets/data/effects/attack/skeletalShred.json -->
| Chain Lightning = ''x'' magic damage<!-- assets/data/effects/storm/chainLightningUpgrade.json -->
| Chain Lightning = ''x'' magic damage (Ranged)<!-- assets/data/effects/storm/chainLightningUpgrade.json -->
| Chain Lightning+ = ''x'' magic damage<!-- assets/data/effects/storm/chainLightningUpgrade.json -->
| Chain Lightning+ = ''x'' magic damage (Ranged)<!-- assets/data/effects/storm/chainLightningUpgrade.json -->
| Cone of Fire = ''x'' magic damage<!-- assets/data/effects/monster/fireArmFlameCone.json -->
| Cone of Fire = ''x'' magic damage (Ranged)<!-- assets/data/effects/monster/fireArmFlameCone.json -->
| Cone of Fire+ = ''x'' magic damage<!-- assets/data/effects/monster/fireArmFlameCone.json -->
| Cone of Fire+ = ''x'' magic damage (Ranged)<!-- assets/data/effects/monster/fireArmFlameCone.json -->
| Crow Scratch = ''x'' damage, 1 shred<!-- assets/data/effects/attack/crowArmClaw.json -->
| Crow Scratch = ''x'' damage, 1 shred (Melee)<!-- assets/data/effects/attack/crowArmClaw.json -->
| Crow Scratch+ = ''x'' damage, 1 shred<!-- assets/data/effects/attack/crowArmClaw.json -->
| Crow Scratch+ = ''x'' damage, 1 shred (Melee)<!-- assets/data/effects/attack/crowArmClaw.json -->
| Crush = ''x'' damage<!-- assets/data/effects/attack/foothillArmBash.json -->
| Crush = ''x'' damage (Melee)<!-- assets/data/effects/attack/foothillArmBash.json -->
| Crush+ = ''x'' damage<!-- assets/data/effects/attack/foothillArmBash.json -->
| Crush+ = ''x'' damage (Melee)<!-- assets/data/effects/attack/foothillArmBash.json -->
| Crystal Sword = ''x'' damage<!-- assets/data/effects/attack/gemArmSword.json -->
| Crystal Chrysalis (theme upgrade) = ''x'' damage, 2 shred<!-- assets/data/effects/crystalChrysalisExplosion.json -->
| Crystal Sword+ = ''x'' damage<!-- assets/data/effects/attack/gemArmSword.json -->
| Crystal Sword = ''x'' damage (Melee)<!-- assets/data/effects/attack/gemArmSword.json -->
| Dread Harvest = ''x'' magic damage<!-- assets/data/effects/shadow/shadowArmSoulHarvest.json -->
| Crystal Sword+ = ''x'' damage (Melee)<!-- assets/data/effects/attack/gemArmSword.json -->
| Dread Harvest+ = ''x'' magic damage<!-- assets/data/effects/shadow/shadowArmSoulHarvest.json -->
| Dread Harvest = ''x'' magic damage (Melee)<!-- assets/data/effects/shadow/shadowArmSoulHarvest.json -->
| Dread Harvest+ = ''x'' magic damage (Melee)<!-- assets/data/effects/shadow/shadowArmSoulHarvest.json -->
| Falling Stars = ''x'' magic damage, 1 pierce<!-- assets/data/effects/star/fallingStars.json -->
| Falling Stars = ''x'' magic damage, 1 pierce<!-- assets/data/effects/star/fallingStars.json -->
| Falling Stars+ = ''x'' magic damage, 1 pierce<!-- assets/data/effects/star/fallingStars.json -->
| Falling Stars+ = ''x'' magic damage, 1 pierce<!-- assets/data/effects/star/fallingStars.json -->
| Fire Chicken = 2 magic damage<!-- assets/data/effects/pets/fireChicken_lightFire.json -->
| Fire Chicken = 2 magic damage<!-- assets/data/effects/pets/fireChicken_lightFire.json -->
| Fire Chicken+ = 2 magic damage<!-- assets/data/effects/pets/fireChicken_lightFire.json -->
| Fire Chicken+ = 2 magic damage<!-- assets/data/effects/pets/fireChicken_lightFire.json -->
| Flame Strike = ''x'' magic damage<!-- assets/data/effects/attack/flameArmMelee.json -->
| Flame Strike = ''x'' magic damage (Melee)<!-- assets/data/effects/attack/flameArmMelee.json -->
| Flame Strike+ = ''x'' magic damage<!-- assets/data/effects/attack/flameArmMelee.json -->
| Flame Strike+ = ''x'' magic damage (Melee)<!-- assets/data/effects/attack/flameArmMelee.json -->
| Frenzy = ''x'' damage, 1 pierce<!-- assets/data/effects/attack/wolfArmClawFrenzy.json -->
| Frenzy = ''x'' damage, 1 pierce (Melee)<!-- assets/data/effects/attack/wolfArmClawFrenzy.json -->
| Frenzy+ = ''x'' damage, 1 pierce<!-- assets/data/effects/attack/wolfArmClawFrenzy.json -->
| Frenzy+ = ''x'' damage, 1 pierce (Melee)<!-- assets/data/effects/attack/wolfArmClawFrenzy.json -->
| Gouge = ''x'' damage, ''y'' shred<!-- assets/data/effects/attack/hookMelee.json -->
| Gouge = ''x'' damage, ''y'' shred<!-- assets/data/effects/attack/hookMelee.json -->
| Gouge+ = ''x'' damage, ''y'' shred<!-- assets/data/effects/attack/hookMelee.json -->
| Gouge+ = ''x'' damage, ''y'' shred<!-- assets/data/effects/attack/hookMelee.json -->
| Hammer = ''x'' damage<!-- assets/data/effects/attack/morthagiArmHammer.json -->
| Hammer = ''x'' damage (Melee)<!-- assets/data/effects/attack/morthagiArmHammer.json -->
| Hammer+ = ''x'' damage<!-- assets/data/effects/attack/morthagiArmHammer.json -->
| Hammer+ = ''x'' damage (Melee)<!-- assets/data/effects/attack/morthagiArmHammer.json -->
| Harvest = ''x'' magic damage<!-- assets/data/effects/shadow/shadowArmHarvest.json -->
| Harvest = ''x'' magic damage (Melee)<!-- assets/data/effects/shadow/shadowArmHarvest.json -->
| Harvest+ = ''x'' magic damage<!-- assets/data/effects/shadow/shadowArmHarvest.json -->
| Harvest+ = ''x'' magic damage (Melee)<!-- assets/data/effects/shadow/shadowArmHarvest.json -->
| Heavy Bash = ''x'' damage<!-- assets/data/effects/attack/treeArmBashBoth.json -->
| Heavy Bash = ''x'' damage (Melee)<!-- assets/data/effects/attack/treeArmBashBoth.json -->
| Heavy Bash+ = ''x'' damage<!-- assets/data/effects/attack/treeArmBashBoth.json -->
| Heavy Bash+ = ''x'' damage (Melee)<!-- assets/data/effects/attack/treeArmBashBoth.json -->
| Jumpjolt = ''x'' magic damage<!-- assets/data/effects/storm/chainLightning.json -->
| Jumpjolt = ''x'' magic damage (Ranged)<!-- assets/data/effects/storm/chainLightning.json -->
| Jumpjolt+ = ''x'' magic damage<!-- assets/data/effects/storm/chainLightning.json -->
| Jumpjolt+ = ''x'' magic damage (Ranged)<!-- assets/data/effects/storm/chainLightning.json -->
| Peck = ''x'' damage<!-- assets/data/effects/attack/crowPeckMelee.json -->
| Peck = ''x'' damage (Melee)<!-- assets/data/effects/attack/crowPeckMelee.json -->
| Peck+ = ''x'' damage<!-- assets/data/effects/attack/crowPeckMelee.json -->
| Peck+ = ''x'' damage (Melee)<!-- assets/data/effects/attack/crowPeckMelee.json -->
| Scratch and Claw = ''x'' damage, 2 shred<!-- assets/data/effects/attack/crowArmFrenzy.json -->
| Scratch and Claw = ''x'' damage, 2 shred (Melee)<!-- assets/data/effects/attack/crowArmFrenzy.json -->
| Scratch and Claw+ = ''x'' damage, 2 shred<!-- assets/data/effects/attack/crowArmFrenzy.json -->
| Scratch and Claw+ = ''x'' damage, 2 shred (Melee)<!-- assets/data/effects/attack/crowArmFrenzy.json -->
| Shooting Star = ''x'' magic damage<!-- assets/data/effects/attack/shootingStar.json -->
| Shooting Star = ''x'' magic damage (Ranged)<!-- assets/data/effects/attack/shootingStar.json -->
| Shooting Star+ = ''x'' magic damage<!-- assets/data/effects/attack/shootingStar.json -->
| Shooting Star+ = ''x'' magic damage (Ranged)<!-- assets/data/effects/attack/shootingStar.json -->
| Skunk Spray = ''x'' range<!-- assets/data/effects/attack/skunkTailSpray.json -->
| Skunk Spray = ''x'' range (Ranged)<!-- assets/data/effects/attack/skunkTailSpray.json -->
| Skunk Spray+ = ''x'' range<!-- assets/data/effects/attack/skunkTailSpray.json -->
| Skunk Spray+ = ''x'' range (Ranged)<!-- assets/data/effects/attack/skunkTailSpray.json -->
| Splinterskin = 1 true damage<!-- assets/data/effects/attack/treeThemeSplinterskin.json -->
| Splinterskin = 1 true damage<!-- assets/data/effects/attack/treeThemeSplinterskin.json -->
| Splinterskin+ = 1 true damage<!-- assets/data/effects/attack/treeThemeSplinterskin.json -->
| Splinterskin+ = 1 true damage<!-- assets/data/effects/attack/treeThemeSplinterskin.json -->
| Static Shock = 2 true damage<!-- assets/data/effects/storm/staticShock_returnsDamage.json -->
| Static Shock = 2 true damage<!-- assets/data/effects/storm/staticShock_returnsDamage.json -->
| Static Shock+ = 2 true damage<!-- assets/data/effects/storm/staticShock_returnsDamage.json -->
| Static Shock+ = 2 true damage<!-- assets/data/effects/storm/staticShock_returnsDamage.json -->
| Sting = ''x'' damage, 2 pierce<!-- assets/data/effects/attack/scorpionTailStab.json -->
| Sting = ''x'' damage, 2 pierce (Melee)<!-- assets/data/effects/attack/scorpionTailStab.json -->
| Sting+ = ''x'' damage, 2 pierce<!-- assets/data/effects/attack/scorpionTailStab.json -->
| Sting+ = ''x'' damage, 2 pierce (Melee)<!-- assets/data/effects/attack/scorpionTailStab.json -->
| Stone Claw = ''x'' damage<!-- assets/data/effects/attack/stoneClaw.json -->
| Stone Claw = ''x'' damage<!-- assets/data/effects/attack/stoneClaw.json -->
| Stone Claw+ = ''x'' damage<!-- assets/data/effects/attack/stoneClaw.json -->
| Stone Claw+ = ''x'' damage<!-- assets/data/effects/attack/stoneClaw.json -->
| Strike = ''x'' damage<!-- assets/data/effects/attack/skeletonKingDaggerAttack.json -->
| Strike = ''x'' damage (Melee)<!-- assets/data/effects/attack/skeletonKingDaggerAttack.json -->
| Strike+ = ''x'' damage<!-- assets/data/effects/attack/skeletonKingDaggerAttack.json -->
| Strike+ = ''x'' damage (Melee)<!-- assets/data/effects/attack/skeletonKingDaggerAttack.json -->
| Swipes = ''x'' damage, 1 shred<!-- assets/data/effects/bear/bearArmSwipe.json -->
| Swipes = ''x'' damage, 1 shred (Melee)<!-- assets/data/effects/bear/bearArmSwipe.json -->
| Swipes+ = ''x'' damage, 1 shred<!-- assets/data/effects/bear/bearArmSwipe.json -->
| Swipes+ = ''x'' damage, 1 shred (Melee)<!-- assets/data/effects/bear/bearArmSwipe.json -->
| Thorn Lash = ''x'' damage<!-- assets/data/effects/vine/vineArmThornLash.json -->
| Thorn Lash = ''x'' damage (Ranged)<!-- assets/data/effects/vine/vineArmThornLash.json -->
| Thorn Lash+ = ''x'' damage<!-- assets/data/effects/vine/vineArmThornLash.json -->
| Thorn Lash+ = ''x'' damage (Ranged)<!-- assets/data/effects/vine/vineArmThornLash.json -->
| Thunder Stomp = ''x'' range<!-- assets/data/effects/storm/thunderStompAttack.json -->
| Thunder Stomp = ''x'' range<!-- assets/data/effects/storm/thunderStompAttack.json -->
| Thunder Stomp+ = ''x'' range<!-- assets/data/effects/storm/thunderStompAttack.json -->
| Thunder Stomp+ = ''x'' range<!-- assets/data/effects/storm/thunderStompAttack.json -->
| Witherbolt = ''x'' magic damage<!-- assets/data/effects/green/greenArm_witherbolt.json -->
| Witherbolt = ''x'' magic damage (Ranged)<!-- assets/data/effects/green/greenArm_witherbolt.json -->
| Witherbolt+ = ''x'' magic damage<!-- assets/data/effects/green/greenArm_witherbolt.json -->
| Witherbolt+ = ''x'' magic damage (Ranged)<!-- assets/data/effects/green/greenArm_witherbolt.json -->
| Wolf Claw = ''x'' damage<!-- assets/data/effects/attack/wolfArmClaw.json -->
| Wolf Claw = ''x'' damage (Melee)<!-- assets/data/effects/attack/wolfArmClaw.json -->
| Wolf Claw+ = ''x'' damage<!-- assets/data/effects/attack/wolfArmClaw.json -->
| Wolf Claw+ = ''x'' damage (Melee)<!-- assets/data/effects/attack/wolfArmClaw.json -->
| Wrist Bolt = ''x'' damage, 1 pierce<!-- assets/data/effects/attack/wristBolt.json -->
| Wrist Bolt = ''x'' damage, 1 pierce (Ranged)<!-- assets/data/effects/attack/wristBolt.json -->
| Wrist Bolt+ = ''x'' damage, 1 pierce<!-- assets/data/effects/attack/wristBolt.json -->
| Wrist Bolt+ = ''x'' damage, 1 pierce (Ranged)<!-- assets/data/effects/attack/wristBolt.json -->
}}</includeonly><noinclude>
}}</includeonly><noinclude>
{{Data damageType/doc}}
{{Data damageType/doc}}
<!-- Add categories and interwikis to the /doc subpage, not here! -->
<!-- Add categories and interwikis to the /doc subpage, not here! -->
</noinclude>
</noinclude>

Revision as of 16:07, 4 December 2022

This documentation is transcluded from Template:Data damageType/doc

This template is used by the game data process to help automatically keep pages up-to-date.

Warning: Manually editing this template data may cause your changes to be overwritten or lost if the template is automatically updated. If specific game data is missing from this template, please ask about it on the Discord #wiki channel (to arrange for its data to automatically be added to these templates).

Usage

This template returns the damage (type) for a specific theme ability. A future update will add hero abilities.

The template uses the following parameter:

1
The name associated with the specific damage.

Examples

Theme ability damageType

{{Data damageType|Frenzy}}

x damage, 1 pierce (Melee)

Hero ability actionPoints (to be added)

{{Data damageType|Infernal Rain}}
(No damage type is returned, as this hero ability data has not been added yet to the template.)

Technical details

Damage type data comes from Wildermyth's.json files. For example, assets/data/effects/pets/fireChicken_lightFire.json includes the following line:

{ "class": "Damage", "amount": "2", "type": "MAGIC", "pierce": "1" }

This shows the type of damage (magic), the (non-formula constant) amount of damage (2), and that the damage also pierces (for 1).

UI DiamondFeather.png swift action (free once per turn)

Fire Chicken

2 magic damage

<name>'s Pet can light a fire on an adjacent tile, once every three turns.