Difference between revisions of "Template:Data description"

From Wildermyth Wiki
(adding thorn lash+ upgrade description)
(1.6+399 Edina Gramling)
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<includeonly>{{#switch:{{{1}}}
<includeonly>{{#switch:{{{1}}}
| Airlift (theme upgrade) = (Active) As a swift action, every other turn, <name> carries a single adjacent ally with them up to three tiles away.<!-- assets/text/aspects/aspects.properties -->
| Alarming Quack (theme upgrade) = (Active) As a swift action, once per turn, <name>'s duck will watch over and allow them to dodge the first ranged attack made against them until the start of their next turn.<!-- assets/text/aspects/aspects.properties -->
| Avenger (theme piece) = All the energy of a mystical sword in one cute, fuzzy little package.<!-- assets/text/aspects/aspects.properties -->
| Avenger (theme piece) = All the energy of a mystical sword in one cute, fuzzy little package.<!-- assets/text/aspects/aspects.properties -->
| Bash = <self> strikes with their tree arm, knocking the foe to another tile and dealing additional damage equal to the distance knocked back.<br>Knockback +1 for each Tree Leg.<!-- assets/text/effects/attack/treeArmBash.properties -->
| Bash = <self> strikes with their tree arm, knocking the foe to another tile and dealing additional damage equal to the distance knocked back.<br>Knockback +1 for each Tree Leg.<!-- assets/text/effects/attack/treeArmBash.properties -->
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| Chain Lightning = Lightning surges through up to three foes, dealing half damage to the second and third. {{Status effect|word=Stuns|pagename=Chain Lightning}} on stunt.<!-- assets/text/effects/storm/chainLightningUpgrade.properties -->
| Chain Lightning = Lightning surges through up to three foes, dealing half damage to the second and third. {{Status effect|word=Stuns|pagename=Chain Lightning}} on stunt.<!-- assets/text/effects/storm/chainLightningUpgrade.properties -->
| Chain Lightning+ = Lightning surges through up to three foes, dealing half damage to the second and third. {{Status effect|word=Stuns|pagename=Chain Lightning}} on stunt.<!-- assets/text/effects/storm/chainLightningUpgrade.properties -->
| Chain Lightning+ = Lightning surges through up to three foes, dealing half damage to the second and third. {{Status effect|word=Stuns|pagename=Chain Lightning}} on stunt.<!-- assets/text/effects/storm/chainLightningUpgrade.properties -->
| Chaos Whorl (theme upgrade) = (Active) Once per turn as a single action, <name> targets an enemy, causing it to suck up health from nearby enemies as Temp Health. Number of enemies and health taken increases with the size of the target, up to a 4-tile target.<!-- assets/text/aspects/aspects.properties -->
| Child of the Hills (theme) = <self> carries the hills in their very bones.<!-- assets/text/aspects/aspects.properties -->
| Child of the Hills (theme) = <self> carries the hills in their very bones.<!-- assets/text/aspects/aspects.properties -->
| Clockwork Skull (theme piece) = <self>'s weak flesh is replaced with deathless components.<!-- assets/text/aspects/aspects.properties -->
| Clockwork Skull (theme piece) = <self>'s weak flesh is replaced with deathless components.<!-- assets/text/aspects/aspects.properties -->
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| Cone of Fire+ = Shoot a blast of fire from your hand<!-- assets/text/effects/monster/fireArmFlameCone.properties -->
| Cone of Fire+ = Shoot a blast of fire from your hand<!-- assets/text/effects/monster/fireArmFlameCone.properties -->
| Corrupted = Corruption reduces armor and warding.<!-- assets/text/aspects/aspects.properties -->
| Corrupted = Corruption reduces armor and warding.<!-- assets/text/aspects/aspects.properties -->
| Covering Fire (theme upgrade) = (Passive) Upon ending their turn on a tile with a blaze, <name> becomes {{Status effect|word=hidden|pagename=Covering Fire (theme upgrade)}}.<!-- assets/text/aspects/aspects.properties -->
| Critter (theme piece) = Cute little ankle-biter, isn't it?<!-- assets/text/aspects/aspects.properties -->
| Critter (theme piece) = Cute little ankle-biter, isn't it?<!-- assets/text/aspects/aspects.properties -->
| Crow Arm (L) (theme piece) = <self>'s left arm is feathered and clawish.<!-- assets/text/aspects/aspects.properties -->
| Crow Arm (L) (theme piece) = <self>'s left arm is feathered and clawish.<!-- assets/text/aspects/aspects.properties -->
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| Crush = <self> strikes with their stone arm, knocking the foe to another tile and dealing additional damage equal to the distance knocked back.<!-- assets/text/effects/attack/foothillArmBash.properties -->
| Crush = <self> strikes with their stone arm, knocking the foe to another tile and dealing additional damage equal to the distance knocked back.<!-- assets/text/effects/attack/foothillArmBash.properties -->
| Crush+ = <self> strikes with their stone arm, knocking the foe to another tile and dealing additional damage equal to the distance knocked back.<!-- assets/text/effects/attack/foothillArmBash.properties -->
| Crush+ = <self> strikes with their stone arm, knocking the foe to another tile and dealing additional damage equal to the distance knocked back.<!-- assets/text/effects/attack/foothillArmBash.properties -->
| Crystal Chrysalis (theme upgrade) = (Active) Once every three turns, <name> encases themself in crystal, becoming immune to all damage until the start of their next turn. (Enemies will ignore them, and they cannot make reaction strikes or wall while in this form.)<!-- assets/text/aspects/aspects.properties -->
| Crystal Sword = <self> slashes a nearby foe with their gleaming sword-arm.<!-- assets/text/effects/attack/gemArmSword.properties -->
| Crystal Sword = <self> slashes a nearby foe with their gleaming sword-arm.<!-- assets/text/effects/attack/gemArmSword.properties -->
| Crystal Sword+ (theme upgrade) = +1 base damage, scales twice as much with Bonus Damage and Potency. (Current damage increased by '''''x''''')<!-- assets/text/aspects/aspects.properties -->
| Crystal Sword+ (theme upgrade) = +1 base damage, scales twice as much with Bonus Damage and Potency. (Current damage increased by '''''x''''')<!-- assets/text/aspects/aspects.properties -->
| Crystal Sword+ = <self> slashes a nearby foe with their gleaming sword-arm.<!-- assets/text/effects/attack/gemArmSword.properties -->
| Crystal Sword+ = <self> slashes a nearby foe with their gleaming sword-arm.<!-- assets/text/effects/attack/gemArmSword.properties -->
| Crystalline (theme) = Shine on, you crazy diamond.<!-- assets/text/aspects/aspects.properties -->
| Crystalline (theme) = Shine on, you crazy diamond.<!-- assets/text/aspects/aspects.properties -->
| Curse (theme upgrade) = (Active) <name> targets an enemy and reduces their dodge by 15 and their damage by 3 for two turns.<!-- assets/text/aspects/aspects.properties -->
| Dazed = Starts the turn with fewer time units. Daze is reduced each turn until it is gone.<!-- assets/text/aspects/aspects.properties -->
| Dazed = Starts the turn with fewer time units. Daze is reduced each turn until it is gone.<!-- assets/text/aspects/aspects.properties -->
| Dazzled = <name> is momentarily {{Status effect|word=dazzled}}, and can't see clearly!<!-- assets/text/aspects/aspects.properties -->
| Dazzled = <name> is momentarily {{Status effect|word=dazzled}}, and can't see clearly!<!-- assets/text/aspects/aspects.properties -->
| Deafened = -2 Bonus Damage and Potency<!-- assets/text/aspects/aspects.properties -->
| Deafened = -2 Bonus Damage and Potency<!-- assets/text/aspects/aspects.properties -->
| Deep Roots (theme upgrade) = +1 Health, +2 Retirement Age, and +10 Recovery Rate for each tree limb (Currently: '''+''x''/+''y''/+''z''''')<!-- assets/text/aspects/aspects.properties -->
| Deepist Spy (theme) = <self> spent time blending in among the Deepists.<!-- assets/text/aspects/aspects.properties -->
| Deepist Spy (theme) = <self> spent time blending in among the Deepists.<!-- assets/text/aspects/aspects.properties -->
| Deepist Tattoos (theme piece) = Mystic tattoos mark <self>'s face.<!-- assets/text/aspects/aspects.properties -->
| Deepist Tattoos (theme piece) = Mystic tattoos mark <self>'s face.<!-- assets/text/aspects/aspects.properties -->
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| Entangle = Once per turn, <name> sends vines out to grab a foe or ally and move them to a specified tile.<!-- assets/text/effects/vine/vineArmEntangle.properties -->
| Entangle = Once per turn, <name> sends vines out to grab a foe or ally and move them to a specified tile.<!-- assets/text/effects/vine/vineArmEntangle.properties -->
| Entangle+ = Once per turn, <name> sends vines out to grab a foe or ally and move them to a specified tile.<!-- assets/text/effects/vine/vineArmEntangle.properties -->
| Entangle+ = Once per turn, <name> sends vines out to grab a foe or ally and move them to a specified tile.<!-- assets/text/effects/vine/vineArmEntangle.properties -->
| Erratic Movement (theme upgrade) = (Passive) When <name> ends their turn after dashing, they gain '''+30 dodge''' that goes away at the start of their next turn.<!-- assets/text/aspects/aspects.properties -->
| Everfrost (theme piece) = This streak of their hair runs evercold, and shines a frosty, prettyish blue.<!-- assets/text/aspects/aspects.properties -->
| Everfrost (theme piece) = This streak of their hair runs evercold, and shines a frosty, prettyish blue.<!-- assets/text/aspects/aspects.properties -->
| Falling Stars = Stars fall in a small area, burning foes.<!-- assets/text/effects/star/fallingStars.properties -->
| Falling Stars = Stars fall in a small area, burning foes.<!-- assets/text/effects/star/fallingStars.properties -->
| Falling Stars+ = Stars fall in a small area, burning foes.<!-- assets/text/effects/star/fallingStars.properties -->
| Falling Stars+ = Stars fall in a small area, burning foes.<!-- assets/text/effects/star/fallingStars.properties -->
| Fatal Flora (theme upgrade) = Thorn Lash now applies '''+2''' {{Status effect|word=poison|pagename=Fatal Flora (theme upgrade)}} for each plant <name> is adjacent to. (Up to a max of 3 plants, deals 2 damage to each plant)<!-- assets/text/aspects/aspects.properties -->
| Feedback Loop (theme upgrade) = (Passive) For all enemy magic attacks against <name>, the damage (or warded damage) is received as bonus Potency that lasts one turn.<!-- assets/text/aspects/aspects.properties -->
| Fire Arm (L) (theme piece) = <self>'s left arm spawns the eager start of a flame.<!-- assets/text/aspects/aspects.properties -->
| Fire Arm (L) (theme piece) = <self>'s left arm spawns the eager start of a flame.<!-- assets/text/aspects/aspects.properties -->
| Fire Arm (R) (theme piece) = <self>'s right arm brings the inferno.<!-- assets/text/aspects/aspects.properties -->
| Fire Arm (R) (theme piece) = <self>'s right arm brings the inferno.<!-- assets/text/aspects/aspects.properties -->
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| Flamesoul (theme) = Fire twists inside <self>, just barely contained.<!-- assets/text/aspects/aspects.properties -->
| Flamesoul (theme) = Fire twists inside <self>, just barely contained.<!-- assets/text/aspects/aspects.properties -->
| Flamesoul+ (theme upgrade) = +1 base damage for both Flamesoul abilities, scales twice as much with Bonus Damage and Potency. (Current damage increased by '''''x''''')<!-- assets/text/aspects/aspects.properties -->
| Flamesoul+ (theme upgrade) = +1 base damage for both Flamesoul abilities, scales twice as much with Bonus Damage and Potency. (Current damage increased by '''''x''''')<!-- assets/text/aspects/aspects.properties -->
| Fly (theme upgrade) = (Active) As a swift action, every other turn, <name> flies three tiles away and gains '''+25 dodge''' that goes away at the start of their next turn.<!-- assets/text/aspects/aspects.properties -->
| Foothill Arm (L) (theme piece) = <self>'s left arm is made of rock.<!-- assets/text/aspects/aspects.properties -->
| Foothill Arm (L) (theme piece) = <self>'s left arm is made of rock.<!-- assets/text/aspects/aspects.properties -->
| Foothill Arm (R) (theme piece) = <self>'s right arm is made of rock.<!-- assets/text/aspects/aspects.properties -->
| Foothill Arm (R) (theme piece) = <self>'s right arm is made of rock.<!-- assets/text/aspects/aspects.properties -->
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| Hill Tattoos (theme piece) = Mystic tattoos mark <self>'s face.<!-- assets/text/aspects/aspects.properties -->
| Hill Tattoos (theme piece) = Mystic tattoos mark <self>'s face.<!-- assets/text/aspects/aspects.properties -->
| Hobbled = Speed temporarily reduced<!-- assets/text/aspects/aspects.properties -->
| Hobbled = Speed temporarily reduced<!-- assets/text/aspects/aspects.properties -->
| Howl (theme upgrade) = (Active) Once per combat, as a swift action, grant +2 Speed to all heroes for 3 turns<!-- assets/text/aspects/aspects.properties -->
| Immobilized = <shortName> can't move using standard move abilities.<!-- assets/text/aspects/aspects.properties -->
| Immobilized = <shortName> can't move using standard move abilities.<!-- assets/text/aspects/aspects.properties -->
| Inscrutable Stare = <name> stares at an enemy, inspiring terror. The enemy must spend the next turn fleeing. Has no effect on Morthagi.<!-- assets/text/effects/skeleton/skeletonKingFearAttack.properties -->
| Inscrutable Stare = <name> stares at an enemy, inspiring terror. The enemy must spend the next turn fleeing. Has no effect on Morthagi.<!-- assets/text/effects/skeleton/skeletonKingFearAttack.properties -->
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| Jumpjolt+ = Lightning surges through up to two foes, dealing half damage to the second. {{Status effect|word=Stuns|pagename=Jumpjolt}} on stunt.<!-- assets/text/effects/storm/chainLightning.properties -->
| Jumpjolt+ = Lightning surges through up to two foes, dealing half damage to the second. {{Status effect|word=Stuns|pagename=Jumpjolt}} on stunt.<!-- assets/text/effects/storm/chainLightning.properties -->
| Leafmark (theme piece) = A leafy crest blooms from <self>'s forehead.<!-- assets/text/aspects/aspects.properties -->
| Leafmark (theme piece) = A leafy crest blooms from <self>'s forehead.<!-- assets/text/aspects/aspects.properties -->
| Living Hearth (theme upgrade) = (Passive) <name> gains +1 Potency and +2 range to Cone of Fire when standing on the same tile as a blaze.<!-- assets/text/aspects/aspects.properties -->
| Mark Prey (theme upgrade) = (Active) As a swift action, <name> sends their bird to harry an enemy,  '''flanking''' them from the opposite direction.<!-- assets/text/aspects/aspects.properties -->
| Mark of the Horn (theme) = <self> is marked with Deepist symbols.<!-- assets/text/aspects/aspects.properties -->
| Mark of the Horn (theme) = <self> is marked with Deepist symbols.<!-- assets/text/aspects/aspects.properties -->
| Meteor Strike (theme upgrade) = (Active) <name> can summon a falling star that deals damage in an area at the start of their next turn.<!-- assets/text/aspects/aspects.properties -->
| Mindwormed = Take damage every turn until you remove the mindworm.<!-- assets/text/aspects/aspects.properties -->
| Mindwormed = Take damage every turn until you remove the mindworm.<!-- assets/text/aspects/aspects.properties -->
| Morthagi Arm (L) (theme piece) = <self>'s left arm is clockwork and bone.<!-- assets/text/aspects/aspects.properties -->
| Morthagi Arm (L) (theme piece) = <self>'s left arm is clockwork and bone.<!-- assets/text/aspects/aspects.properties -->
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| Mothly (theme) = <self>'s satiny wings can unfold to cast a shroud over those they wish to hide from sight.<!-- assets/text/aspects/aspects.properties -->
| Mothly (theme) = <self>'s satiny wings can unfold to cast a shroud over those they wish to hide from sight.<!-- assets/text/aspects/aspects.properties -->
| Mothwings (theme piece) = Satiny wings grow from <self>'s shoulders, long enough to wrap their body round.<!-- assets/text/aspects/aspects.properties -->
| Mothwings (theme piece) = Satiny wings grow from <self>'s shoulders, long enough to wrap their body round.<!-- assets/text/aspects/aspects.properties -->
| Nimble Nature (theme upgrade) = (Passive) Gain '''+1 Speed''', '''+10 Stunt Chance''', and '''+10 Dodge.'''<!-- assets/text/aspects/aspects.properties -->
| Oldwane Curse (theme piece) = <self> carries the Oldwane curse<!-- assets/text/aspects/aspects.properties -->
| Oldwane Curse (theme piece) = <self> carries the Oldwane curse<!-- assets/text/aspects/aspects.properties -->
| Peck = <self> pecks a nearby foe with their crow beak, {{Status effect|word=blinding|pagename=Peck}} it on stunt.<!-- assets/text/effects/attack/crowPeckMelee.properties -->
| Peck = <self> pecks a nearby foe with their crow beak, {{Status effect|word=blinding|pagename=Peck}} it on stunt.<!-- assets/text/effects/attack/crowPeckMelee.properties -->
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| Pinned = <name> cannot move, and defenses are lowered.<!-- assets/text/aspects/aspects.properties -->
| Pinned = <name> cannot move, and defenses are lowered.<!-- assets/text/aspects/aspects.properties -->
| Poisoned = <name> is {{Status effect|word=poisoned}} and takes damage every turn.<!-- assets/text/aspects/aspects.properties -->
| Poisoned = <name> is {{Status effect|word=poisoned}} and takes damage every turn.<!-- assets/text/aspects/aspects.properties -->
| Prehensile Piercer (theme upgrade) = Sting gains +1 damage and +1 range.<!-- assets/text/aspects/aspects.properties -->
| Protector (theme upgrade) = (Passive) When an adjacent ally is attacked via melee, <name> retaliates with a melee counterattack. (Regardless of whether that enemy is within range)<!-- assets/text/aspects/aspects.properties -->
| Rat (theme piece) = <self> takes care of the little guy.<!-- assets/text/aspects/aspects.properties -->
| Rat (theme piece) = <self> takes care of the little guy.<!-- assets/text/aspects/aspects.properties -->
| Rat Tail (theme piece) = <self> has a rat tail.<!-- assets/text/aspects/aspects.properties -->
| Rat Tail (theme piece) = <self> has a rat tail.<!-- assets/text/aspects/aspects.properties -->
| Ratlike (theme) = <self> has a certain ratlike spirit about them.<!-- assets/text/aspects/aspects.properties -->
| Ratlike (theme) = <self> has a certain ratlike spirit about them.<!-- assets/text/aspects/aspects.properties -->
| Salvage (theme upgrade) = (Active) Once every other turn, as swift action, <name> destroys a piece of scenery to gain 4 non-stacking Temp Health.<!-- assets/text/aspects/aspects.properties -->
| Scalp Tattoos (theme piece) = <self>'s skin has gone pale in the dark, and Deep marks stand in for hair.<!-- assets/text/aspects/aspects.properties -->
| Scalp Tattoos (theme piece) = <self>'s skin has gone pale in the dark, and Deep marks stand in for hair.<!-- assets/text/aspects/aspects.properties -->
| Scorpioid (theme) = <self> has a wicked, segmented aspect.<!-- assets/text/aspects/aspects.properties -->
| Scorpioid (theme) = <self> has a wicked, segmented aspect.<!-- assets/text/aspects/aspects.properties -->
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| Scratch and Claw+ = <self> scratches a nearby foe with their monstrous talons, {{Status effect|word=blinding|pagename=Scratch and Claw}} it on stunt.<!-- assets/text/effects/attack/crowArmFrenzy.properties -->
| Scratch and Claw+ = <self> scratches a nearby foe with their monstrous talons, {{Status effect|word=blinding|pagename=Scratch and Claw}} it on stunt.<!-- assets/text/effects/attack/crowArmFrenzy.properties -->
| Shackled = <name> is restrained. Cannot move, and accuracy is lowered.<!-- assets/text/aspects/aspects.properties -->
| Shackled = <name> is restrained. Cannot move, and accuracy is lowered.<!-- assets/text/aspects/aspects.properties -->
| Shadestride (theme upgrade) = (Passive) <name> has +2 speed and the ability to move through scenery.<!-- assets/text/aspects/aspects.properties -->
| Shadow (Wild) (theme) = Something that had been sleeping inside you is now waking up.<!-- assets/text/aspects/aspects.properties -->
| Shadow (Wild) (theme) = Something that had been sleeping inside you is now waking up.<!-- assets/text/aspects/aspects.properties -->
| Shadow (theme) = Something that had been sleeping inside you is now waking up.<!-- assets/text/aspects/aspects.properties -->
| Shadow (theme) = Something that had been sleeping inside you is now waking up.<!-- assets/text/aspects/aspects.properties -->
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| Shadow Leg (R) (theme piece) = <self>'s right leg is somewhat demonic<!-- assets/text/aspects/aspects.properties -->
| Shadow Leg (R) (theme piece) = <self>'s right leg is somewhat demonic<!-- assets/text/aspects/aspects.properties -->
| Shadowed (theme piece) = Two souls peer out from <self>'s eyes now<!-- assets/text/aspects/aspects.properties -->
| Shadowed (theme piece) = Two souls peer out from <self>'s eyes now<!-- assets/text/aspects/aspects.properties -->
| Shard Skin (theme upgrade) = (Passive) +1 Armor. When a physical melee attack hits <name>, but only shreds armor, twice that damage is reflected back at the attacker.<!-- assets/text/aspects/aspects.properties -->
| Shield = Shields reduce damage from non-flanking attacks by 1<!-- assets/text/effects/items/shieldBlocks1DamageFromNonFlankingAttacks.properties -->
| Shield = Shields reduce damage from non-flanking attacks by 1<!-- assets/text/effects/items/shieldBlocks1DamageFromNonFlankingAttacks.properties -->
| Shield+ = Shields reduce damage from non-flanking attacks by 1<!-- assets/text/effects/items/shieldBlocks1DamageFromNonFlankingAttacks.properties -->
| Shield+ = Shields reduce damage from non-flanking attacks by 1<!-- assets/text/effects/items/shieldBlocks1DamageFromNonFlankingAttacks.properties -->
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| Skull Head (theme piece) = Some remnant of <self> still peers out from the empty sockets.<!-- assets/text/aspects/aspects.properties -->
| Skull Head (theme piece) = Some remnant of <self> still peers out from the empty sockets.<!-- assets/text/aspects/aspects.properties -->
| Skunk Spray = <name> sprays enemies in a direction with their skunk tail, applying '''''x''''' {{Status effect|word=poison|pagename=Skunk Spray}}.<!-- assets/text/effects/attack/skunkTailSpray.properties -->
| Skunk Spray = <name> sprays enemies in a direction with their skunk tail, applying '''''x''''' {{Status effect|word=poison|pagename=Skunk Spray}}.<!-- assets/text/effects/attack/skunkTailSpray.properties -->
| Skunk Spray+ = <name> sprays enemies in a direction with their skunk tail, applying '''''x''''' {{Status effect|word=poison|pagename=Skunk Spray}}.<!-- assets/text/effects/attack/skunkTailSpray.properties -->
| Skunk Spray+ = <name> sprays enemies in a direction with their skunk tail, applying '''''x''''' {{Status effect|word=poison|pagename=Skunk Spray}} and {{Status effect|word=hobbling|pagename=Skunk Spray}}.<!-- assets/text/effects/attack/skunkTailSpray.properties -->
| Skunk Tail (theme piece) = <self> has a skunk tail.<!-- assets/text/aspects/aspects.properties -->
| Skunk Tail (theme piece) = <self> has a skunk tail.<!-- assets/text/aspects/aspects.properties -->
| Skunkish (theme) = <self> has a foreboding odor.<!-- assets/text/aspects/aspects.properties -->
| Skunkish (theme) = <self> has a foreboding odor.<!-- assets/text/aspects/aspects.properties -->
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| Splinterskin = When attacked by a melee attack, all adjacent enemies take 1 true damage.<!-- assets/text/effects/attack/treeThemeSplinterskin.properties -->
| Splinterskin = When attacked by a melee attack, all adjacent enemies take 1 true damage.<!-- assets/text/effects/attack/treeThemeSplinterskin.properties -->
| Splinterskin+ = When attacked by a melee attack, all adjacent enemies take 1 true damage.<!-- assets/text/effects/attack/treeThemeSplinterskin.properties -->
| Splinterskin+ = When attacked by a melee attack, all adjacent enemies take 1 true damage.<!-- assets/text/effects/attack/treeThemeSplinterskin.properties -->
| Staggering Spray (theme upgrade) = Skunk Spray {{Status effect|word=poison|pagename=Staggering Spray (theme upgrade)}} increased by 2, and also applies 1 {{Status effect|word=hobble|pagename=Staggering Spray (theme upgrade)}}.<!-- assets/text/aspects/aspects.properties -->
| Star Hair (theme piece) = Points of light twinkle in <self>'s hair.<!-- assets/text/aspects/aspects.properties -->
| Star Hair (theme piece) = Points of light twinkle in <self>'s hair.<!-- assets/text/aspects/aspects.properties -->
| Stasis = Cannot take any actions, cannot be targeted by foes. Stasis can be removed by an adjacent ally.<!-- assets/text/aspects/aspects.properties -->
| Stasis = Cannot take any actions, cannot be targeted by foes. Stasis can be removed by an adjacent ally.<!-- assets/text/aspects/aspects.properties -->
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| Sylvan Leg (R) (theme piece) = <self>'s right leg is ethereal and green.<!-- assets/text/aspects/aspects.properties -->
| Sylvan Leg (R) (theme piece) = <self>'s right leg is ethereal and green.<!-- assets/text/aspects/aspects.properties -->
| Sylvan(Knotted) (theme) = Marked with green after sleeping in a spirit's clearing<!-- assets/text/aspects/aspects.properties -->
| Sylvan(Knotted) (theme) = Marked with green after sleeping in a spirit's clearing<!-- assets/text/aspects/aspects.properties -->
| Talon Dive (theme upgrade) = (Active) As a swift action, every other turn, <name> moves up to three tiles, dealing '''''x'' damage''' to adjacent enemies upon landing.<!-- assets/text/aspects/aspects.properties -->
| Teeny Wings (theme piece) = <self> has a pair of comically small wings.<!-- assets/text/aspects/aspects.properties -->
| Teeny Wings (theme piece) = <self> has a pair of comically small wings.<!-- assets/text/aspects/aspects.properties -->
| Teeny Wings (theme) = Frankly, these are useless.<!-- assets/text/aspects/aspects.properties -->
| Teeny Wings (theme) = Frankly, these are useless.<!-- assets/text/aspects/aspects.properties -->
| Thorn Lash = <name> lashes out with their left arm,  dealing damage and applying {{Status effect|word=poison|pagename=Thorn Lash}} in a line.<!-- assets/text/effects/vine/vineArmThornLash.properties -->
| Thorn Lash = <name> lashes out with their left arm,  dealing damage and applying {{Status effect|word=poison|pagename=Thorn Lash}} in a line.<!-- assets/text/effects/vine/vineArmThornLash.properties -->
| Thorn Lash+ (theme upgrade) = +1 base damage, scales twice as much with Bonus Damage and Potency. (Current damage increased by '''''x''''')<!-- assets/text/aspects/aspects.properties -->
| Thorn Lash+ = <name> lashes out with their left arm,  dealing damage and applying {{Status effect|word=poison|pagename=Thorn Lash}} in a line.<!-- assets/text/effects/vine/vineArmThornLash.properties -->
| Thorn Lash+ = <name> lashes out with their left arm,  dealing damage and applying {{Status effect|word=poison|pagename=Thorn Lash}} in a line.<!-- assets/text/effects/vine/vineArmThornLash.properties -->
| Thorn Lash+ (theme upgrade) = +1 base damage, scales twice as much with Bonus Damage and Potency. (Current damage increased by '''''x''''')<!-- assets/text/aspects/aspects.properties -->
| Thunder Stomp = Once per turn as a swift action, stomps the ground with a small chance to {{Status effect|word=stun|pagename=Thunder Stomp}} enemies within range. Chance increases with '''stunt chance'''.<!-- assets/text/effects/storm/thunderStompAttack.properties -->
| Thunder Stomp = Once per turn as a swift action, stomps the ground with a small chance to {{Status effect|word=stun|pagename=Thunder Stomp}} enemies within range. Chance increases with '''stunt chance'''.<!-- assets/text/effects/storm/thunderStompAttack.properties -->
| Thunder Stomp+ = Once per turn as a swift action, stomps the ground with a small chance to {{Status effect|word=stun|pagename=Thunder Stomp}} enemies within range. Chance increases with '''stunt chance'''.<!-- assets/text/effects/storm/thunderStompAttack.properties -->
| Thunder Stomp+ = Once per turn as a swift action, stomps the ground with a small chance to {{Status effect|word=stun|pagename=Thunder Stomp}} enemies within range. Chance increases with '''stunt chance'''.<!-- assets/text/effects/storm/thunderStompAttack.properties -->
| Tongue Whip (theme upgrade) = Tongue Whip now moves the target to a specified spot within range, and deals 4 damage.<!-- assets/text/aspects/aspects.properties -->
| Tongue Whip = Every other turn, <name> pulls the target to themself with their tongue.<!-- assets/text/effects/attack/frogHeadTongue.properties -->
| Tongue Whip = Every other turn, <name> pulls the target to themself with their tongue.<!-- assets/text/effects/attack/frogHeadTongue.properties -->
| Tongue Whip+ = Every other turn, <name> pulls the target to themself with their tongue.<!-- assets/text/effects/attack/frogHeadTongue.properties -->
| Tongue Whip+ = Every other turn, <name> pulls the target to themself with their tongue.<!-- assets/text/effects/attack/frogHeadTongue.properties -->
Line 258: Line 282:
| Tree Leg (L) (theme piece) = <self>'s left leg is treeish.<!-- assets/text/aspects/aspects.properties -->
| Tree Leg (L) (theme piece) = <self>'s left leg is treeish.<!-- assets/text/aspects/aspects.properties -->
| Tree Leg (R) (theme piece) = <self>'s right leg is treeish.<!-- assets/text/aspects/aspects.properties -->
| Tree Leg (R) (theme piece) = <self>'s right leg is treeish.<!-- assets/text/aspects/aspects.properties -->
| Trinket Hunter (theme upgrade) = (Passive) Gain a 30% chance to find an extra augment at the end of every mission<!-- assets/text/aspects/aspects.properties -->
| Ursine Hunger (theme upgrade) = (Passive)<name> gains +0.2  health permanently for every enemy they slay with bear limbs, up to a maximum of 6 health.<br>(Currently: '''+''x''''')<!-- assets/text/aspects/aspects.properties -->
| Vine Arm (L) (theme piece) = <self>'s left arm ends in a cruel barbed flower.<!-- assets/text/aspects/aspects.properties -->
| Vine Arm (L) (theme piece) = <self>'s left arm ends in a cruel barbed flower.<!-- assets/text/aspects/aspects.properties -->
| Vine Arm (R) (theme piece) = <self>'s right arm is made up of writhing vines.<!-- assets/text/aspects/aspects.properties -->
| Vine Arm (R) (theme piece) = <self>'s right arm is made up of writhing vines.<!-- assets/text/aspects/aspects.properties -->
Line 269: Line 295:
| Wolf Arm (L) (theme piece) = <self>'s left arm is wolfish.<!-- assets/text/aspects/aspects.properties -->
| Wolf Arm (L) (theme piece) = <self>'s left arm is wolfish.<!-- assets/text/aspects/aspects.properties -->
| Wolf Arm (R) (theme piece) = <self>'s right arm is wolfish.<!-- assets/text/aspects/aspects.properties -->
| Wolf Arm (R) (theme piece) = <self>'s right arm is wolfish.<!-- assets/text/aspects/aspects.properties -->
| Wolf Bite+ (theme upgrade) = Becomes a swift action, +1 base damage, scales twice as much with Bonus Damage and Potency. (Current damage for Wolf Bite increased by '''''x'''''.<!-- assets/text/aspects/aspects.properties -->
| Wolf Body (theme piece) = <self> is wholly given over to the beast.<!-- assets/text/aspects/aspects.properties -->
| Wolf Body (theme piece) = <self> is wholly given over to the beast.<!-- assets/text/aspects/aspects.properties -->
| Wolf Claw = <self> rakes a nearby foe with their monstrous claws.<!-- assets/text/effects/attack/wolfArmClaw.properties -->
| Wolf Claw = <self> rakes a nearby foe with their monstrous claws.<!-- assets/text/effects/attack/wolfArmClaw.properties -->

Revision as of 18:33, 4 March 2022

This documentation is transcluded from Template:Data description/doc

This template is used by the game data process to help automatically keep pages up-to-date.

Warning: Manually editing this template data may cause your changes to be overwritten or lost if the template is automatically updated. If specific game data is missing from this template, please ask about it on the Discord #wiki channel (to arrange for its data to automatically be added to these templates).

Usage

This template returns a description for a specific status effect, theme, theme piece, theme upgrade, or theme ability. A future update will add hero abilities.

The template uses the following parameter:

1
The name associated with the specific description.

Examples

Theme descriptions

{{Quote|{{Data description|Drauven Wings (theme)}}}}
Looted off a dead Drauven and repurposed.

Theme names are followed by (theme), to unambiguously distinguish them from any identically named theme pieces. E.g., in the game, "Drauven Wings" is both a theme, and a theme piece.

Theme piece descriptions

{{Quote|{{Data description|Fire Chicken (theme piece)}}}}
Useful for starting fires?

Theme piece names are followed by (theme piece), to unambiguously distinguish them from any identically named theme abilities. E.g., in the game, "Fire Chicken" is both a theme piece, and a theme ability.

Theme upgrade descriptions

{{Quote|{{Data description|Crow Scratch+ (theme upgrade)}}}}
+1 base damage, scales twice as much with Bonus Damage and Potency. (Current damage increased by x)

Theme upgrade names are followed by (theme upgrade), to unambiguously distinguish them from any identically named theme abilities. E.g., in the game, "Crow Scratch+" is both a theme upgrade, and a theme ability.

Theme ability descriptions

{{Quote|{{Data description|Bear Hug}}}}
<self> grabs an enemy, dealing damage and stunning them.

Theme ability names are not followed by any disambiguation.

Hero ability descriptions (to be added)

{{Quote|{{Data description|Flashcone}}}}
 (No description is returned, as this hero ability data has not been added yet to the template.)

Hero ability names are (also) not followed by any disambiguation.

Technical details

Description (.blurb) data comes from Wildermyth's.properties files. For example, assets/text/effects/bear/bearHug.properties includes the following lines:

.blurb=<self> grabs an enemy, dealing damage and [:statusEffect.senseless]stunning[] them.
.name=Bear Hug

Name conflicts

Internally, the game uses aspects (e.g., theme_drauvenWings, themePiece_petFireChicken_fireChicken, theme_crow_upgrade) to uniquely distinguish between identically named descriptions.

To avoid how tedious it would be to lookup these aspects to retrieve a particular description, the more familiar name is used.

Name Description
{{Data description|Drauven Wings (theme)}} Looted off a dead Drauven and repurposed.
{{Data description|Drauven Wings (theme piece)}} Fashioned from hide and light wood, with a healthy infusion of magic.
{{Data description|Fire Chicken (theme piece)}} Useful for starting fires?
{{Data description|Fire Chicken}} <name>'s Pet can light a fire on an adjacent tile, once every three turns.
{{Data description|Crow Scratch+ (theme upgrade)}} +1 base damage, scales twice as much with Bonus Damage and Potency. (Current damage increased by x)
{{Data description|Crow Scratch+}} <self> scratches a nearby foe with their monstrous talons, blinding it on stunt.

Theme-related descriptions were the only present name conflict.

If monster abilities are added to the game data templates, a (monster ability) suffix would be needed to avoid some monster ability conflicts (e.g., Guardian) with the identically named hero ability.