Difference between revisions of "The Clockwork Tower"
From Wildermyth Wiki
(→Choices: Add Dismay debuff to 3rd outcome.) |
Mindtheblob (talk | contribs) m (→Trivia) |
||
Line 30: | Line 30: | ||
== Trivia == | == Trivia == | ||
This event is not possible to trigger in [[The Enduring War]] campaign. | |||
== Images == | == Images == |
Latest revision as of 00:07, 3 February 2022
The Clockwork Tower |
---|
Author |
Shae Rossi |
Event type |
Wilderness scouting |
The Heroes find a village full of people and Morthagi living peacefully side by side.
Choices
1. This is wrong. We have to free them.
Outcome Begin battle with the Morthagi.
2. They chose this. It's not up to us to interfere.
Outcome The party leaves without a fight. No consequences.
3. We'll come back later and destroy it!
Outcome Success: The tower is deactivated.
Failure: Begin battle with the Morthagi. Start the battle with Dismay (all foes gain +1 hitpoint to start the mission).
Trivia
This event is not possible to trigger in The Enduring War campaign.