The Clockwork Tower
From Wildermyth Wiki
The Clockwork Tower |
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Author |
Shae Rossi |
Event type |
Wilderness scouting |
The Heroes find a village full of people and Morthagi living peacefully side by side. Upon further investigation they find a device called "The Merrymaker" which fills everyone who signs a contract with pure joy and happiness, in exchange for a few years of their life.
Choices
1. "This is wrong. We have to free them"
Outcome Battle commences.
2. "They chose this. It's not up to us to interfere."
Outcome The party leaves without a fight. No consequences.
3. "We'll come back later and destroy it!"
Outcome Roll. Success = Deactivate the tower. Failure = Blow up the tower. Battle.