Difference between revisions of "The Gambler"

From Wildermyth Wiki
Jump to navigation Jump to search
(removing the permanent hp part as its only for one campaign)
 
(6 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Infobox event
{{Infobox event
| event = The Gambler
| event = The Gambler
| image =
| image = Thegambler2.png
| author = Douglas Austin
| author = Douglas Austin
| type = Wilderness scouting
| type = Wilderness scouting
}}
}}


A hero wanders away from the party encounters a myserious figure called The Gambler.
A hero encounters a mysterious figure who challenges the hero to guess what is inside the box.


== Choices ==
== Choices ==


''1. "I... Can't resist."''
''1. "I'd guess...something worn? A trinket?"''
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Outcome</strong>
| <strong>Outcome</strong>
|-
|-
| The hero decides to gamble! The player will see the percentage likelihood of a successful outcome. They may receive a piece of [[equipment]]. A failure may cause them to be affected by a '''losing streak''': -15 melee accuracy and -15 ranged accuracy.
| '''Success''': The hero gains an augment.<br />'''Failure''': The hero loses an augment.
|}
|}
''2. "Um, no, that's ridiculous. Also, how do you know my name."''
''2. "In a box? Maybe some precious materials?"''
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Outcome</strong>
| <strong>Outcome</strong>
|-
|-
| The hero does not gamble.
| '''Success''': The party gains 1–2 each of wood, metal, hide, and cloth.<br />'''Failure''': The party loses one each of wood, metal, hide, and cloth.
|}
''3. "The essence of life itself."''
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Outcome</strong>
|-
| '''Success''': The hero gains 1 health for this campaign.<br />'''Failure''': The hero gains a ring, loses 1 health for this campaign, and the following note is added to their history:
''<q><Hero> keeps a small golden box on the shelf, chained and locked shut. Supposedly it holds an eaten piece of their soul, and will devour them entirely if it's ever opened.</q>''
|}
''4. "Nothing. Nothing is in the box."''
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Outcome</strong>
|-
| The hero gains +2 Ranged Accuracy and +2 Melee Accuracy.
|}
|}


== Trivia ==
== Trivia ==


This event targets heroes with the Lucky [[hook]].


== Images ==
== Images ==


<gallery mode="nolines">
<gallery mode=packed heights=150px>
 
File:Thegambler1.png
</gallery>
</gallery>


[[Category:Event]]
[[Category:Event]]
[[Category:Lucky]]

Latest revision as of 11:48, 24 December 2021

The Gambler
Thegambler2.png
Author
Douglas Austin
Event type
Wilderness scouting

A hero encounters a mysterious figure who challenges the hero to guess what is inside the box.

Choices

1. "I'd guess...something worn? A trinket?"

2. "In a box? Maybe some precious materials?"

3. "The essence of life itself."

4. "Nothing. Nothing is in the box."

Trivia

This event targets heroes with the Lucky hook.

Images