Difference between revisions of "The Gambler"

From Wildermyth Wiki
m (Added "permanently loses 1 health" to failure state of "essence of life itself" choice.)
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| <strong>Outcome</strong>
| <strong>Outcome</strong>
|-
|-
| '''Success''': The hero permanently gains 1 health.<br />'''Failure''': The hero gains a ring and the following note is added to their history:  
| '''Success''': The hero permanently gains 1 health.<br />'''Failure''': The hero gains a ring, permanently loses 1 health, and the following note is added to their history:  
  ''<q><Hero> keeps a small golden box on the shelf, chained and locked shut. Supposedly it holds an eaten piece of their soul, and will devour them entirely if it's ever opened.</q>''
  ''<q><Hero> keeps a small golden box on the shelf, chained and locked shut. Supposedly it holds an eaten piece of their soul, and will devour them entirely if it's ever opened.</q>''
|}
|}

Revision as of 08:22, 3 July 2021

The Gambler
Thegambler2.png
Author
Douglas Austin
Event type
Wilderness scouting

A hero encounters a mysterious figure who challenges the hero to guess what is inside the box.

Choices

1. "I'd guess...something worn? A trinket?"

2. "In a box? Maybe some precious materials?"

3. "The essence of life itself."

4. "Nothing. Nothing is in the box."

Trivia

This event targets heroes with the Lucky hook.

Images