From Wildermyth Wiki
A hero wanders away from the party encounters a myserious figure called The Gambler.
1. "I... Can't resist."
Outcome The hero decides to gamble! The player will see the percentage likelihood of a successful outcome. They may receive a piece of equipment. A failure may cause them to be affected by a losing streak: -15 melee accuracy and -15 ranged accuracy.
2. "Um, no, that's ridiculous. Also, how do you know my name."
Outcome The hero does not gamble.
This event targets heroes with the lucky and/or brash hook.