The Geometry of Magic
|The Geometry of Magic|
One of the heroes is feeling out of sorts. Their companion suggests a mystical retreat.
1. So they set out in the morning. Much too early.
- 1.1 Grueling and relentless.
Outcome The hero and their companion gain +1 health and +0.3 speed. Begin combat with some Deepists. Afterwards, the following is added to the hero's history:
They trained with a knight of the Warless Order, learning how to search out the physical geometry of magic. Ever after, they would work at aligning themself to the world's hidden shapes.
- 1.2 Exploratory and unsteadying.
Outcome The hero and their companion gain +3 range accuracy, +3 melee accuracy, and +0.3 potency. Begin combat with some Deepists. Afterwards, the following is added to the hero's history:
Hey, that sounds like something you'd really enjoy. I'll pass.
Outcome Decline the opportunity.
This event is triggered by a hero with the Physical hook.
hook Forbidden Aspects: hook_PhysicalResolved aspect Aspects: hook_Physical hook2 Forbidden Aspects: familyWith party Aspects: alive, ACTIVE volunteer Aspects: alive, ACTIVE
See Targets and scoring guide for help with role names and scoring.