Difference between revisions of "The Lonely Cost"

From Wildermyth Wiki
m (Standardize event type wording to line up with potential categories)
m (Pbelanger moved page Event:The Lonely Cost to The Lonely Cost without leaving a redirect: Removed prefix)
(No difference)

Revision as of 14:40, 26 November 2019

The Lonely Cost
Thelonelycost.png
Author
Douglas Austin
Event type
Hook

The heroes seek out an exiled hermit in order to lift a mysterious curse.

Choices

1."Are you feeling alright? We have to hurry!"

Choosing this option leads to another choice.
1,1 "Well...hate to say it, after we've come all this way, but...We can't rightly go and desecrate a hero's tomb."
1.2 "I know it's not right to desecrate the dead...but this is about preserving the living."

2."Something about this is just...weird. Let's think on it."


Trivia

  • Facing the Mystic makes the heroes refer to the game as "Wildermyth". A metajoke about the game itself


Images