Difference between revisions of "The Lonely Cost"
From Wildermyth Wiki
m (Pbelanger moved page Event:The Lonely Cost to The Lonely Cost without leaving a redirect: Removed prefix) |
|||
Line 3: | Line 3: | ||
| image = Thelonelycost.png | | image = Thelonelycost.png | ||
| author = Douglas Austin | | author = Douglas Austin | ||
| type = | | type = Opportunity | ||
}} | }} | ||
Revision as of 12:17, 5 December 2019
The Lonely Cost |
---|
Author |
Douglas Austin |
Event type |
Opportunity |
The heroes seek out an exiled hermit in order to lift a mysterious curse.
Choices
1."Are you feeling alright? We have to hurry!"
- Choosing this option leads to another choice.
- 1,1 "Well...hate to say it, after we've come all this way, but...We can't rightly go and desecrate a hero's tomb."
Outcome Leads to a fight with the hermit.
- 1.2 "I know it's not right to desecrate the dead...but this is about preserving the living."
Outcome Leads to a calamity, improving your enemies.
2."Something about this is just...weird. Let's think on it."
Trivia
- Facing the Mystic makes the heroes refer to the game as "Wildermyth". A metajoke about the game itself