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| {{Infobox event
| | #REDIRECT [[The_Prisoner]] |
| | event = The Lonely Cost
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| | image = Thelonelycost.png
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| | author = Douglas Austin
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| | type = Opportunity
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| }}
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| The heroes seek out an exiled hermit in order to lift a mysterious curse.
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| == Choices ==
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| '''1."Are you feeling alright? We have to hurry!"'''
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| : ''Choosing this option leads to another choice.''
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| ::1,1 ''"Well...hate to say it, after we've come all this way, but...We can't rightly go and desecrate a hero's tomb."''
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| :::{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
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| | <strong>Outcome</strong>
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| |-
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| | Leads to a fight with the hermit.
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| |}
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| ::1.2 ''"I know it's not right to desecrate the dead...but this is about preserving the living."''
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| :::{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
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| | <strong>Outcome</strong>
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| |-
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| | Leads to a calamity, improving your enemies.
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| |}
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| '''2."Something about this is just...weird. Let's think on it."'''
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| == Trivia ==
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| *Facing the Mystic makes the heroes refer to the game as "Wildermyth". A metajoke about the game itself
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| == Images ==
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| <gallery>
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| File:Dwemerald.png|The dwemerald
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| </gallery>
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| [[Category:Event]] | |