Difference between revisions of "The Low Road"
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| Roll. '''Success''': Enter the tunnels, sneak up on the Thrixl. '''Failure''': Enter the tunnels, alert the Thrixl. | | Roll. '''Success''': Enter the tunnels, sneak up on the Thrixl. Begin [[battle]] with '''Courage''': All heroes +1 damage/potency for 3 turns. '''Failure''': Enter the tunnels, alert the Thrixl. | ||
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''2. "Let's not be hasty. We can lay a trap and wait here for them to emerge."'' | ''2. "Let's not be hasty. We can lay a trap and wait here for them to emerge."'' |
Revision as of 10:59, 16 February 2020
The Low Road |
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Author |
Shae Rossi |
Event type |
Arrive at hostile site |
The party find tunnels while hunting Thrixl.
Choices
1. "Let's take the battle to them! Down we go!"
Outcome Roll. Success: Enter the tunnels, sneak up on the Thrixl. Begin battle with Courage: All heroes +1 damage/potency for 3 turns. Failure: Enter the tunnels, alert the Thrixl.
2. "Let's not be hasty. We can lay a trap and wait here for them to emerge."
Outcome Roll. Success: Capture the Thrixl in the trap. Battle starts with Intimidation: All foes suffer 2 damage to start the mission. Failure: The party fail to set the trap in time.