Difference between revisions of "The Prisoner"

From Wildermyth Wiki
(From old "The Lonely Cost" entry)
Line 22: Line 22:
| <strong>Outcome</strong>
| <strong>Outcome</strong>
|-
|-
| Leads to a calamity, improving your enemies.
| Battle a spectral hero. Leads to a calamity, improving your enemies.
|}
|}


Line 29: Line 29:
| <strong>Outcome</strong>
| <strong>Outcome</strong>
|-
|-
| Leads to a calamity, improving your enemies.
| Decline the opportunity
|}
|}



Revision as of 14:58, 2 February 2020

The Prisoner
Thelonelycost.png
Author
Douglas Austin
Event type
Opportunity

The heroes seek out an exiled hermit in order to lift a mysterious curse.

Choices

1."Are you feeling alright? We have to hurry!"

Choosing this option leads to another choice.
1.1 "Well...hate to say it, after we've come all this way, but...We can't rightly go and desecrate a hero's tomb."
1.2 "I know it's not right to desecrate the dead...but this is about preserving the living."

2."Something about this is just...weird. Let's think on it."

Trivia

Choosing Option 1.1 adds the following text to the hero's history:

She lived a long time beneath a curse, but at last buried it with the body of its caster.

And their companion obtains the following text in their history:

He helped lift a deathcurse on one of his company, foiling the plot of an ancient and evil conqueror and burning them with their cottage.

Facing the Mystic makes the heroes refer to the game as "Wildermyth". A metajoke about the game itself.

Before update 0.13+109 Darrel Trace this event was named "The Lonely Cost"

Images