Difference between revisions of "Think Fast"
From Wildermyth Wiki
Line 7: | Line 7: | ||
| <strong>Outcome</strong> | | <strong>Outcome</strong> | ||
|- | |- | ||
| | | +0.4 bonus damage for party (requires a Warrior in the party) | ||
|} | |} | ||
2. ''<q> And I thought '''we''' would have to find '''them''' <q>'' | 2. ''<q> And I thought '''we''' would have to find '''them''' <q>'' | ||
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| <strong>Outcome</strong> | | <strong>Outcome</strong> | ||
|- | |- | ||
| Scattered Blazes on the battlefield | | Scattered Blazes on the battlefield (requires a Mystic in the party) | ||
|} | |} | ||
4. ''<q>Ugh, I'm cooking here! Should I pull it off the fire? Or will this be a quick fight?<q>'' | 4. ''<q>Ugh, I'm cooking here! Should I pull it off the fire? Or will this be a quick fight?<q>'' |
Revision as of 10:12, 24 November 2019
Think Fast (written by Nate Austin) is an event that occurs when the party is ambushed while scouting. Depending on party composition you will be given a range of choices which may buff or debuff party members in the following battle.
Choices
1. Just enough time to finish sharpening my blade
Outcome +0.4 bonus damage for party (requires a Warrior in the party)
2. And I thought we would have to find them
Outcome
3. Let's light a fire to set the mood
Outcome Scattered Blazes on the battlefield (requires a Mystic in the party)
4. Ugh, I'm cooking here! Should I pull it off the fire? Or will this be a quick fight?
Outcome +0.7 Speed for party