True Gorgon

From Wildermyth Wiki
Revision as of 09:32, 9 December 2021 by Green riding hood (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

A type of Gorgon. Also called a gorgon-gorgon. The truegorgons, seeped from their lairs, not in bunches, not in hordes. They moved discreetly, seeding other beings with their poisons, claiming the wills and bodies of the weak, and turning them strong.


In-game description

Shimmering fluidly, its silent slithering approach fascinates the mind as it haunts it heart. 

Base values

  Storyteller Adventurer Tragic Hero Walking Lunch
Health 12
Speed 4
Armor 3
Warding 2
Melee Accuracy 110
Range Accuracy 100
Dodge 30
Block 65
Size 4 Tiles


Name Type Damage Range Effect
Search Scout 2 Every hero in a 2 tile radius will lose their hidden effect.
Attack Door Attack Scenery Attacks the door, dealing 2 damage to it.
Slash Melee Physical Attack 7-9
Pinning Toxin Ranged Magical Attack 1-3 1-5 As a swift action, attacks and pins the target in place.
Pinned: Target cannot move and their defenses are lowered.
Vessel of Corruption Reactive Passive Spreads Corruption when killed.
Corruption: Slows movement. At the end of turn, Gorgons on corrupted tiles gain Temp Health, non-Gorgons take damage.


'I screamed for fear, I cursed, I cried. And then I was a stone. That shut me up.' - Possumfox


If a hero is maimed by a True Gorgon, instead of losing a limb (and gaining a wooden leg or hook hand), the hero gains a petrified limb.