Waterling
From Wildermyth Wiki
Waterling |
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[[Image:|center|184px]] |
Author |
Douglas Austin |
Event type |
Wilderness scouting |
The heroes spy a beautiful and mysterious waterling, who seems to drop something when she flees.
Choices
1. "I have to follow them"
Outcome Roll. Success = Meet the waterling, who proposes marriage. Yes = Receive the Rivercloak. No = +7 retirement years; Failure = Do not find the Waterling.
2. "They left something behind! I think I can get it!"
Outcome Roll. Success = Discover an item. Failure = Do not retrieve the item.
3. "They clearly wish to be left alone. Let's respect that."
Outcome ...
Trivia
This event was reworked in patch 0.19+135 Adivia