Wolfcall

From Wildermyth Wiki
Revision as of 13:11, 1 January 2022 by Xernoc (talk | contribs)

Wolfcall is a passive Warrior ability.

In-Game Description

(Passive) After a successful kill, the hero's allies gain +2 speed for this and the following turn.

Upgrade

Wolfcalled heroes also gain +1 damage on flanking attacks.

Specifics

  • Speed gained = 2 + 1/3potency
  • All heroes including the warrior gain the speed buff.
  • The bonus does not stack from multiple wolfcalls or kills.
  • A kill from a reaction strike during the enemy's turn gives a bonus that lasts for your following turn plus an additional one.
  • Delayed kills from poison or fire do not trigger Wolfcall.

Uses

  • Extra movement is never bad, but is perhaps most helpful for a melee-focused party, and perhaps especially for a dagger-wielding hunter looking for flanking.