Difference between revisions of "Writer's Guide"
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==Magic!== | ==Magic!== | ||
Human magic is performed by [[mystic]]s who [[interfuse]] with objects to manipulate them. | Human magic is performed by [[mystic]]s who [[interfuse]] with objects to manipulate them. | ||
But also, some [[monster]]s can perform magic and/or ARE magic. | |||
==Equipment!== | ==Equipment!== | ||
There's lots of equipment in the game. Generally procedurally generated, but its history grows over time. Every piece of equipment has a description, some narrative insight that follows some [[Equipment Descriptions|general rules]]. | There's lots of equipment in the game. Generally procedurally generated, but its history grows over time. Every piece of equipment has a description, some narrative insight that follows some [[Equipment Descriptions|general rules]]. |
Revision as of 14:18, 7 February 2018
Todo explain stuff blah blah
Lore
The Yondering Lands
Monsters!
Deepists are a cult that likes rocks, minotaurs, and fungi. Read some in-fiction lore here.
Drauven are lizardy folks who like dragons. Read some in-ficiton lore here.
Gorgons are corrupted tentacular beasties. Read some in-fiction lore here.
Morthagi are clockwork undead. Read some in-fiction lore here.
Thrixls are dreamlike and insectiod. Read some in-fiction lore here.
Magic!
Human magic is performed by mystics who interfuse with objects to manipulate them.
But also, some monsters can perform magic and/or ARE magic.
Equipment!
There's lots of equipment in the game. Generally procedurally generated, but its history grows over time. Every piece of equipment has a description, some narrative insight that follows some general rules.
Tools
Set up your work space
How to use Source Control, how to run Scratchpad, how to submit files.
Using The Editors
- Setting up new events
- Codestuff
- The comic-writing tool
- tags and targets
- plain text please
- text markup
- working with panels, actors, textboxes
Tone, Style, Voice, Visuals
hey what's a good story?
What's our "bar" for comic panels?
How many personality-specific lines should there be?
Each character in an event can fulfill a particular Story role.
An example event and the thinking behind it can be found here.