Difference between revisions of "Writer's Guide"

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==Magic!==
==Magic!==
Human magic is performed by [[mystic]]s who [[interfuse]] with objects to manipulate them.
Human magic is performed by [[mystic]]s who [[interfuse]] with objects to manipulate them.
But also, some [[monster]]s can perform magic and/or ARE magic.
==Equipment!==
==Equipment!==
There's lots of equipment in the game. Generally procedurally generated, but its history grows over time. Every piece of equipment has a description, some narrative insight that follows some [[Equipment Descriptions|general rules]].
There's lots of equipment in the game. Generally procedurally generated, but its history grows over time. Every piece of equipment has a description, some narrative insight that follows some [[Equipment Descriptions|general rules]].

Revision as of 14:18, 7 February 2018

Todo explain stuff blah blah

Lore

The Yondering Lands

Monsters!

Deepists are a cult that likes rocks, minotaurs, and fungi. Read some in-fiction lore here.

Drauven are lizardy folks who like dragons. Read some in-ficiton lore here.

Gorgons are corrupted tentacular beasties. Read some in-fiction lore here.

Morthagi are clockwork undead. Read some in-fiction lore here.

Thrixls are dreamlike and insectiod. Read some in-fiction lore here.

Magic!

Human magic is performed by mystics who interfuse with objects to manipulate them.

But also, some monsters can perform magic and/or ARE magic.

Equipment!

There's lots of equipment in the game. Generally procedurally generated, but its history grows over time. Every piece of equipment has a description, some narrative insight that follows some general rules.

Tools

Set up your work space

How to use Source Control, how to run Scratchpad, how to submit files.

Using The Editors

  • Setting up new events
  • Codestuff
  • The comic-writing tool
  • tags and targets
  • plain text please
  • text markup
  • working with panels, actors, textboxes

Tone, Style, Voice, Visuals

hey what's a good story?

What's our "bar" for comic panels?

How many personality-specific lines should there be?

Each character in an event can fulfill a particular Story role.

An example event and the thinking behind it can be found here.