Writer's Guide

From Wildermyth Wiki

Todo explain stuff blah blah

Lore

The Yondering Lands

The world goes through cycles. Civilizations rise and fall, and threats to humanity wax and wane. Building ruins, powerful artifacts, the memories of great deeds all fade into myth or are lost to memory and are rediscovered time and again. The history of the lands are repeated patterns that are still never quite the same.

Monsters!

Deepists are a cult that likes rocks, minotaurs, and fungi. Read some in-fiction lore here.

Drauven are lizardy folks who like dragons. Read some in-ficiton lore here.

Gorgons are corrupted tentacular beasties. Read some in-fiction lore here.

Morthagi are clockwork undead. Read some in-fiction lore here.

Thrixls are dreamlike and insectiod. Read some in-fiction lore here.

All monsters are indeed monstrous. There may be shades of gray, but in aggregate monstrous life is incompatible with human life. Humans fight monsters to survive.

There are no demi-humanish creatures in the Yondering Lands: no elves, dwarves, orcs, or their kin.

Magic!

Human magic is performed by mystics who interfuse with objects to manipulate them.

But also, some monsters can perform magic and/or ARE magic.

Equipment!

There's lots of equipment in the game. Generally procedurally generated, but its history grows over time. Every piece of equipment has a description, some narrative insight that follows some general rules.

Tools

Set up your work space

How to use Source Control, how to run Scratchpad, how to submit files.

Using The Editors

  • Setting up new events
  • Codestuff
  • The comic-writing tool
  • tags and targets
  • plain text please
  • text markup
  • working with panels, actors, textboxes

Tone, Style, Voice, Visuals

hey what's a good story?

What's our "bar" for comic panels?

How many personality-specific lines should there be?

Each character in an event can fulfill a particular Story role.

An example event and the thinking behind it can be found here.