Ability Table

From Wildermyth Wiki
ClassNameDescription
WarriorBackslam(Active) As a swift action, every other turn, using her off-hand, Mary summons a heave of strength to drive an enemy to a nearby tile. With a shield, this also deals some damage.
WarriorBloodrage(Passive) Infuriated by wounds, Mary deals +1 damage for every 2 health she is missing.
WarriorBroadswipes(Passive) Mary's melee attacks deal Bonus Damage to all other foes within range.
WarriorStalwart(Active) As a swift action, once per combat, Mary grants 3 armor to herself or a nearby ally for two turns.
WarriorPaladin(Passive) If Mary ends her turn by moving, she will automatically enter Guardian.
WarriorRaider(Active) As a swift action, once per turn, Mary can start a fire in an empty tile or break a piece of adjacent scenery.
WarriorSentinel(Active) Replaces Guardian. The warrior leaps up to two tiles in order to intercept foes who pass nearby, performing a reaction strike and stopping their movement.
WarriorShieldshear(Active) Once every other turn, as a swift action, Mary shreds 2 of a foe's armor with their weapon.
WarriorThundering Challenge(Active) Once per combat, as a swift action, Mary frightens the enemy, forcing them to spend their next turn running away.
WarriorwarriorDeck_vigilanceeffect missing
WarriorWolfcall(Passive) After a successful kill, Mary's allies gain +2 speed for this and the following turn.
WarriorZealous Leap(Active) 1 turn cooldown. As a swift action, Mary makes a daring leap up to 3 spaces away.
WarriorBattledance(Passive) Attacking and attack-actions only cost Mary one action.
WarriorEngage(Active) As a swift action, Mary engages another creature, forcing it to attack her. <name> must stay in range and maintain a clear line of sight. +1 armor per engaged foe.
MysticCompulsion(Active) Mary briefly interfuses with an Enemy and forces it to move where she pleases.
MysticElementalistAdvanced interfusions for liquid, metal, and wood. Interfused fires do not burn out. Enables casting:
Infernal RainBoiling floods pour down to peel away armor and devour the enemy’s flesh.
ShacklesWarp metal into grasping appendages that pin enemies within a chosen area for two turns.
SplintersalvoExplode two or more interfused wood into a higher-damage burst over a longer range.
MysticHumanistAdvanced interfusions based on human artifice, instruments, and accidents. Enables casting:
Stunning BarrageHumanist: Tools sharpen their heads and throw themselves into a horrific frenzy, rending and stunning targets in a nearby area.
ShardnadoCreate a whirling vortex from the shards of this object and direct its wrath for one turn.
Insidious FilamentNearby foes are stricken through with needling bolts that flush them with poison.
MysticIndignance(Passive) Mary's presence is charged against her foes, dealing damage to hostile creatures who enter adjacency with her for any reason. Enables casting:
indignanceRegionmissing
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MysticMythweaverAdvanced interfusions for Books, and Textiles; Interfused statues grant +1 Potency, interfused Garb has a chance to reflect damage. Enables casting:
LoredumpOverload an enemy’s brain with knowledge, dealing damage and often leaving them stunned.
Greater ConstrictA powerful snake of animated fabric coils round an enemy, Hobbling it and crushing out its life.
MysticNaturalistAdvanced interfusion abilities for living matter. Enables casting:
VinewrenchSend vines out to grab a foe and drag them to a specified tile, also dealing damage.
TreecallInstantly summon an Ally to a space next to an interfused tree.
MysticmysticDeck_openmindeffect missing
MysticEarthscribeAdvanced interfusion abilities for Stones and Bones. Allies may wall with objects that Mary is interfused with. Enables casting:
BonewallNaturalist: Erupt a wall of ancient bone across the ground, impeding foes.
Rock ShieldCreate a protective shell of stones around the mystic or an ally, granting +3 temporary HP until next turn.
MysticmysticDeck_soulsplittingeffect missing
MysticSpiritblade(Passive/Active) When allies stand next to an interfused object, they gain +1 damage; Interfused blazes can be used to grant nearby allies

fiery attacks. Enables casting:

Burning ArrowWhen interfused with a blaze, grant a free ranged attack to a nearby ally. The attack has pierce equal to the Mary's Potency and creates a blaze at the target.
Blazing SwordWhen interfused with a blaze, grant a free melee attack to a nearby ally. The attack deals bonus damage and creates a blaze.
MysticArches(Active) Mary bonds with the earth, and summons from seedling and silt a wondrous tree that pins surrounding enemies.
MysticIgnite(Active) Mary targets flammable debris, pulling motes of heat out of the air and gathering them into a single point to create an interfused blaze.
HunterhunterCore_traverseeffect missing
HunterArchery(Passive) Mary counters all ranged attacks against her.
HunterEmber Arrows(Passive) Mary's ranged attacks have +1 damage and shred when standing by a blaze; fire can't spread onto her.
HunterFlashcone(Active) Once per combat, Mary throws a flashcone that blinds enemies, and deals her potency as magic damage. If thrown at an ally, they will be hidden
HunterQuellingmoss(Passive) Mary's physical attacks apply Poison 1.
HunterRogue(Passive) Every time Mary kills an enemy, she enters grayplane for free.
HunterThornfang(Passive) Mary is refunded an action point for each melee kill.
HunterThrough Shot(Active) Mary fires a cleverly placed arrow that will pass through the first target and hit the next target in a line, within attack range.
HunterAmbush(Active) Mary draws back, ready to loose an attack upon any enemy who enters the threatened strip of tiles. If the shot is not sprung, Mary releases the attack at the beginning of her next turn.
CommonAid(Active) Mary uses an action to heal an adjacent target for 2 + Level, once per combat (temporary health does not affect wound recovery time).
CommonBard(Passive) Mary reduces the cost of recruit jobs by 1. +5 stunt to all heroes in the party.
CommoncommonDeck_bowmastereffect missing
CommonDivine Athlete(Active) Once per combat, as a swift action, Mary adds bonus damage to potency for this and the following turn.
CommoncommonDeck_enduranceeffect missing
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CommonHeroism(Active) Once per combat, as a swift action, Mary gains +1 action point, and attack actions only cost one action point this turn.
CommonInspiration(Passive) Mary gives adjacent allies +1 bonus damage and potency.
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CommonRiposte(Passive) Mary will counter-attack after a successful melee block, if a melee weapon is equipped
CommonSnakestrike(Passive) Mary will counter-attack after a successful melee dodge, if a melee weapon is equipped
CommonSoulstrike(Active) Mary attacks with Potency instead of Bonus Damage; her attack is mitigated by warding instead of armor. Enables casting:
Soulstrike(Active) Mary attacks with Potency instead of Bonus Damage; her attack is mitigated by warding instead of armor.
Soulstrike(Active) Mary attacks with Potency instead of Bonus Damage; her attack is mitigated by warding instead of armor.
CommoncommonDeck_viciousnesseffect missing
CommonWisdomMary gets a bonus to all campaign-level tasks, based on age (older = better).