Difference between revisions of "Bidding the Ghost Goodbye"

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(Updating structure)
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''1. I think it's time we went on a little... hunting trip.''
 
''1. I think it's time we went on a little... hunting trip.''
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
+
 
 +
::''1.1 "DIE, DIE, DIE, DIE, DIE..."''
 +
:::{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
 
| <strong>Outcome</strong>
 
| <strong>Outcome</strong>
 
|-
 
|-
| The hero's companion takes them on a journey to try and solve the problem.
+
| The two heroes fight. This starts a [[battle]] where the player controls the companion. Killing the "haunted" hero will exorcise the ghost and leave the hero unharmed. Receive an [[equipment|item]].
 
|}
 
|}
''2. Back to our beds for now.''
+
::''1.2 "[Name], this is [Name]! The real [Name]! I'll die too! You don't want that, do you?"''
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
+
:::{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
 
| <strong>Outcome</strong>
 
| <strong>Outcome</strong>
 
|-
 
|-
| Dismiss the opportunity.
+
| The two heroes fight. This starts a [[battle]] where the player controls the companion, who starts with '''+2 injury'''. Receive an [[equipment|item]].
 
|}
 
|}
  
The "haunted" hero is taken to the tomb of a legnedary Ghosthunter, and the player makes a choice as to how they respond.
+
''2. Back to our beds for now.''
 
+
''1. DIE, DIE, DIE, DIE, DIE...''
+
 
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
 
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
 
| <strong>Outcome</strong>
 
| <strong>Outcome</strong>
 
|-
 
|-
| The two heroes fight. This starts a [[battle]] where the player controls the companion. Killing the "haunted" hero will exorcise the ghost and leave the hero unharmed. Receive an [[equipment|item]].
+
| Dismiss the opportunity.
|}
+
''2. [Name], this is [Name]! The real [Name]! I'll die too! You don't want that, do you?''
+
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
+
| <strong>Outcome</strong>
+
|-
+
| The two heroes fight. This starts a [[battle]] where the player controls the companion, who starts with '''+2 injury'''. Receive an [[equipment|item]].
+
 
|}
 
|}
  

Revision as of 13:02, 14 January 2020

Bidding the Ghost Goodbye
Biddingtheghostgoodbye1.PNG
Author
Douglas Austin
Event type
Opportunity

A hero has been acting strangely. Almost... haunted.

Choices

1. I think it's time we went on a little... hunting trip.

1.1 "DIE, DIE, DIE, DIE, DIE..."
1.2 "[Name], this is [Name]! The real [Name]! I'll die too! You don't want that, do you?"

2. Back to our beds for now.

Trivia

The "haunted" hero must have the aspect inhabited to trigger this event. Afterwards, the following text will be added to their History:

"The foul presence inhabiting [Name]'s body was banished thanks to the bold action of one of his stalwart companions in [Party Name]."

Images