Difference between revisions of "Bidding the Ghost Goodbye"

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''1. I think it's time we went on a little... hunting trip.''
 
''1. I think it's time we went on a little... hunting trip.''
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
+
 
 +
::''1.1 "DIE, DIE, DIE, DIE, DIE..."''
 +
:::{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
 
| <strong>Outcome</strong>
 
| <strong>Outcome</strong>
 
|-
 
|-
| The hero's companion takes them on a journey to try and solve the problem.
+
| A battle ensues between the hero and the companion with the player controlling the companion, who is given the [[Grimblade]]. The battle will end the first time the hero is hit by the Grimblade.
 
|}
 
|}
''2. Back to our beds for now.''
+
::''1.2 "<Companion>, this is <Hero>! The real <Hero>! I'll die too! You don't want that, do you?"''
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
+
:::{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
 
| <strong>Outcome</strong>
 
| <strong>Outcome</strong>
 
|-
 
|-
| ...
+
| A battle ensues between the hero and the companion with the player controlling the companion. The companion starts the battle with '''+2 Injury''' and is given the [[Grimblade]]. The battle will end the first time the hero is hit by the Grimblade.
 
|}
 
|}
  
The "haunted" hero is taken to the tomb of Makea the Ghosthunter, and the player makes a choice as to how they respond.
+
''2. Back to our beds for now.''
 
+
''1. DIE, DIE, DIE, DIE, DIE...''
+
 
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
 
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
 
| <strong>Outcome</strong>
 
| <strong>Outcome</strong>
 
|-
 
|-
| The two heroes fight. This starts a [[battle]] where the player controls the companion. Killing the "haunted" hero will exorcise the ghost and leave the hero unharmed. Receive an item.
+
| Dismiss the opportunity.
|}
+
''2. [Name], this is [Name]! The real [Name]! I'll die too! You don't want that, do you?''
+
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
+
| <strong>Outcome</strong>
+
|-
+
| ...
+
 
|}
 
|}
  
 +
== Trivia ==
 +
The "haunted" hero must have the '''inhabited''' [[hook]] to trigger this event. Afterwards, the following text will be added to their [[History]]:
 +
''<q>The foul presence inhabiting <Hero>'s body was banished thanks to the bold action of one of their stalwart companions in <Party Name>.</q>''
  
 
== Images ==
 
== Images ==
  
<gallery mode="nolines">
+
<gallery mode=packed heights=150px>
 
+
File:Biddingtheghostgoodbye1.PNG
File:Biddingtheghostgoodbye1.PNG|
+
File:Biddingtheghostgoodbye2.PNG
File:Biddingtheghostgoodbye2.PNG|
+
File:Biddingtheghostgoodbye3.PNG
File:Biddingtheghostgoodbye3.PNG|
+
 
+
 
</gallery>
 
</gallery>
 
File:Biddingtheghostgoodbye1.PNG
 
  
 
[[Category:Event]]
 
[[Category:Event]]
 +
[[Category:Inhabited]]

Latest revision as of 10:53, 16 February 2021

Bidding the Ghost Goodbye
Biddingtheghostgoodbye1.PNG
Author
Douglas Austin
Event type
Opportunity

A hero has been acting strangely. Almost... haunted.

Choices

1. I think it's time we went on a little... hunting trip.

1.1 "DIE, DIE, DIE, DIE, DIE..."
1.2 "<Companion>, this is <Hero>! The real <Hero>! I'll die too! You don't want that, do you?"

2. Back to our beds for now.

Trivia

The "haunted" hero must have the inhabited hook to trigger this event. Afterwards, the following text will be added to their History:

The foul presence inhabiting <Hero>'s body was banished thanks to the bold action of one of their stalwart companions in <Party Name>.

Images