Hook

From Wildermyth Wiki

A powerful marker that changes how the character might interact with events, and also acts as a seed for the character to undergo a specific quest; applied by history and sometimes events. Hooks are fundamentally just aspects with a special naming convention and some extra tooling around them.

Heroes start the game with 3 hooks, which are specific character aspects and often take the form of a personality flaw or quirk.

Opportunity quests

Each hook can randomly trigger a special opportunity quest for that hero and a required helper. After a hero completes an opportunity quest, the associated hook is resolved and the hero gains a promotion and a bonus to retirement age. The first hook grants +10 retirement age, the second hook +7, and the third hook +5.

You are limited to 1 opportunity quest in chapter 1 and 2 in each other chapter. Each hero can only resolve 1 hook per campaign and can only be the helper once per campaign. A hero's first hook requires at least a level 3 relationship with a prospective helper, the second hook requires at least a level 3 relationship, and the third hook requires a level 4 relationship. A family member can never be the helper.

Due to event targeting, it is possible for a hero to become ineligible for some opportunity quests and therefore unable to resolve the corresponding hook. This ineligibility can be either temporary (e.g., some opportunities require that a hero does not have a lover in the current campaign) or permanent (e.g., Flamesoul heroes can never resolve the Creative hook in any campaign).

List of hooks and associated events

Hook Event Blurb Permanent Resolution Blocks
Brash Opportunity: The Blinking Game I don't care how many there are! None
Brokenheart Opportunity: Pyrelight I've lost before and I know I will again. None
Clown Opportunity: Serious Trouble Hold my beer... None
Creative Opportunity: A Song for the Someday Gone
The Maker
Art is my refuge. Hero has the Flamesoul theme
Curious Opportunity: Beneath the Surface
Curiouser and Curiouser
The Lever
I can't stand not knowing! None
Darkheart Opportunity: Dark Curiosity
Drums In The Deep
Strange Behavior
The Eater
Don't ask me about the path I walk. None
Destiny Opportunity: The Sickness
Thrixl Control What You See
Something important looms in my future. None
Distant Opportunity: Longing to Belong
Don't Lose Heart
Don't get too attached, you'll only get hurt. None
Dreamer Opportunity: The Last Resort
The Gone Ox
Don't you just wonder, sometimes? None
Flirt Opportunity: Slave for Love
The Witchstone
Hello there. Hero has had a romance with the waterling (needs confirmation)
Gritty Opportunity: In Softer Light I do what has to be done. That's all. None
Inhabited Opportunity: Bidding the Ghost Goodbye
Strange Behavior
The Inhabitant
The Witchstone
Whispered Secrets
I'm fine thank you... How are you and your kin? None
Integrity Opportunity: To Humble Ends
The Witchstone
What If We Were the Bad Guys?
No, actually it's pretty simple. Hero has any theme that conflicts with Skeletal
Literary Opportunity: Library of Light Language is the first magic,
our truest weapon, our ultimate legacy.
None
Loyal Opportunity: Havenbeams
The Witchstone
I would stop at nothing to protect a friend. Hero has had a child
Lucky Opportunity: Spur of a Moment
The Gambler
Everything always turns out fine, doesn't it? None
Mysterious Opportunity: From Another Time
Drums In The Deep
Former Colleagues
The Wolf Price
Another time, under another sky,
things were different...
None
Nostalgic Opportunity: For an Old Wish Passing
Memory Lane
The Witchstone
Do you remember when...? None
Physical Opportunity: The Geometry of Magic The joy of motion,
the sensuousness of being alive.
None
Potential Opportunity: The Unstilled Heart Maybe today wasn't my day.
But there's a coming dawn...
None
Proud Opportunity: The Prisoner
Before the Fall
The Witchstone
What If We Were the Bad Guys?
I know who I am. I don't need anyone to tell me. None
Shame Opportunity: A Mending Path
Don't Lose Heart
Whispered Secrets
I don't talk about it. None
Slacker Opportunity: Dodging Destiny Oh, you know. We've got plenty of time... None
Thorny Opportunity: For a Friend
Former Colleagues
The Sweeping Swallow
Did I ask you? I didn't, did I? Hero does not have a human left arm
Wanderlust Opportunity: Needed Elsewhere The wind is blowing, the road is calling. None
Weird Opportunity: The Scattered Self
Meat is Meat
Hm? None
Wildheart Opportunity: Farm And Forest
Answer to Austerity
The Gone Ox
The Wolf Price
Thrixl Control What You See
The treesmell. The odorous stones after rain.
I live for those things.
None