Spiritblade

From Wildermyth Wiki

Spiritblade is a Mystic ability.

In-Game Description

(Passive/Active) When allies stand next to an interfused object, they gain +1 damage; Interfused blazes can be used to grant nearby allies fiery attacks.

Upgrade

 Allies directly adjacent to an interfused object get +10 Stunt Chance 
Blazing Sword/Burning Arrow: Changed from turn-ending actions to single actions.

Specifics

  • The ally must stand directly adjacent to the interfused object; diagonal does not count.
  • The Spiritblade aura is only created around interfused scenery, not Blazes
  • The +1 damage applies as an increase to the ally's bonus damage stat, which benefits weapon and theme attacks but not interfusion attacks

The mystic gains the following abilities when interfused with a Blaze.

Burning Arrow

When interfused with a blaze, grant a free ranged attack to a nearby ally. The attack creates a blaze on the target.
  • Ally must be equipped with a ranged weapon or a ranged or melee theme attack, within 5.6 + Long Reach tiles of the blaze
  • The attack happens immediately when the mystic takes the Burning Arrow action.
  • Attacks that can usually be aimed at any tile in range, like Cone of Fire, must be aimed directly at an enemy.

Blazing Sword

 When interfused with a blaze, grant a free melee attack to a nearby ally. The attack creates a blaze on the target.
  • Ally must be equipped with a melee weapon or melee theme attack, within 5.6 + Long Reach tiles of the blaze
  • The attack happens immediately when the mystic takes the Blazing Sword action

Both

These details apply to both Burning Arrow and Blazing Sword:

  • A leashed blaze is required; lamps, forges and campfires do not qualify
  • The blaze created on the target's tile causes additional damage at the beginning of the target's next turn.
  • If the ally is hidden they are revealed.
  • The attack is considered to originate from the ally as if the ally had made the attack themself, including the ally's attack-boosting abilities like Bloodrage, Vigorflow, Broadswipes, Ember Arrows, and Through Shot, if applicable. It also originates from the ally for flanking purposes.
  • If the attack stunts, it counts as a stunt by the attacker.
  • If the target is killed, the kill is attributed to the ally and appropriately triggers abilities like Wolfcall and Rogue.
  • Neither Burning Arrow nor Blazing Sword is able to trigger the theme attacks Bear Hug, Frenzy, or Falling Stars.

Tips

  • Burning Arrow and Blazing Sword are greatly improved when the party has a reliable means to start fires at will, such as Ignite or Raider.

Trivia

  • 1.9 greatly expanded the scope of attacks granted by Burning Arrow and Blazing Sword, including (but not limited to) compatibility with theme attacks and application of Through Shot and knockback, when appropriate.