A “critical hit” that produces different effects against different monsters. It causes extra damage if no other effect is triggered.
Bonus damage is based on weapon tier (Tier+1?), or a set amount for non-weapon attacks.
Elemental stunts from their equipped weapon can trigger when a mystic makes an interfusion attack.
sends up to 3 fireballs at nearby enemies. 2 magic damage.
Grants two temporary health to the hero.
Shred 1 armor of all enemies within a 2-tile radius.
gives +1 action point, at most once per turn.