Template:Event

From Wildermyth Wiki

Basic Template for Event Pages

{{Infobox event
| event = The Sample Event
| image = Thesampleevent.png
| author = Douglas Austin
| type = Arrive at hostile site
}}

The heroes explore something, meet someone and find treasures.

== Choices ==

''1. Option 1. ''
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Outcome</strong>
|-
| Consequence.
|}

''2. Option 2.''
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Outcome</strong>
|-
| Consequence.
|}

== Trivia ==

This event has XYZ requirements ...

This refers to ...

== Images ==

<gallery mode=packed heights=150px>
File:Comic1.png|Caption
File:Comic2.png|Caption
File:Comic3.png|Caption
</gallery>

[[Category:Event]]

Opportunity Choices Template

Several events, including all opportunities, involve two or more choices. Use the following template for nested choices.

== Choices ==

''1. [Begin the opportunity]''

::''1.1 Option 1.''
:::{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Outcome</strong>
|-
| Consequence 1. The following is added to the hero's [[history]]: 
 ''<q><Hero> did a thing and some stuff happened.</q>''
|}

::''1.2 Option 2.''
:::{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Outcome</strong>
|-
| Consequence 2. The following is added to the hero's history:
 ''<q><Hero> did a different thing, and some different stuff happened.</q>''
|}

''2. [Decline the opportunity]''
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Outcome</strong>
|-
| The opportunity is declined.
|}

Choices With Rolls

Sometimes the outcome of a choice depends on a successful roll. Use the following template for rolled choices.

== Choices ==

''1. Option 1. ''
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Outcome</strong>
|-
| '''Success''': Something good happens.<br />'''Failure''': Something bad happens.
|}

Combat Modifiers template

If a combat modifier is needed, use:

{{Modifier}}

So for example,

 Combat begins with {{Courage}}.

becomes

Combat begins with Courage (all party members gain +2 damage/potency for 3 turns).

Infobox

    For more information about the infobox, please refer to: Template:Infobox event