Difference between revisions of "Child of the Hills/Stonewall"
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m (→Specifics: Changing names to match pages) |
(→Specifics: Added salvage - Needed to double check for other tf-combination of abilities.) |
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* [[Jumpjaw]] | * [[Jumpjaw]] | ||
* [[Rock Shield]] | * [[Rock Shield]] | ||
* [[Salvage]] | |||
* [[Sentinel]] | * [[Sentinel]] | ||
* [[Shy Swipes]] | * [[Shy Swipes]] |
Revision as of 09:55, 13 June 2023
Stonewall (both arms) If <name> doesn't use an attack ability this turn, they use their stone arms to protect themself, gaining +2 armor until the start of their next turn. |
Note: Although Child of the Hills offers a theme upgrade, this ability does not currently benefit from the upgrade.
Upgrade
+1 base damage, scales twice as much with Bonus Damage and Potency. (Current damage increased by x)
Stonewall+ (both arms) If <name> doesn't use an attack ability this turn, they use their stone arms to protect themself, gaining +2 armor until the start of their next turn. |
Formulas |
(None) |
See Formulas Guide for help with math functions. |
Specifics
Abilities which do not prevent Stonewalling includes:
- Airlift
- Alarming Quack
- Ambush
- Bard
- Compulsion
- Engage
- Flashcone
- Foxflight
- Gloamglow
- Guardian
- Heroism
- Indignance
- Humanist - Insidious Filament
- Interfuse
- Jumpjaw
- Rock Shield
- Salvage
- Sentinel
- Shy Swipes
- Silkstep
- Tinker
- Windwalk
- Withdraw