Difference between revisions of "Celestial/Falling Stars"
From Wildermyth Wiki
(→Specifics: adding range to falling stars) |
m (→Specifics) |
||
Line 25: | Line 25: | ||
== Specifics == | == Specifics == | ||
(Retains Shooting star; has potential for two attacks per turn, but Shooting Star needs to be used first) | (Retains Shooting star; has potential for two attacks per turn, but Shooting Star needs to be used first) | ||
Range 7.5 + [[Long Reach]] | Range 7.5 + [[Long Reach]] | ||
Revision as of 12:35, 8 February 2022
single action, ends turn |
Falling Stars (both arms) x magic damage, 1 pierce, range 6.6 Stars fall in a small area, burning foes. Damage: (1 to 4) + (Bonus Damage + Potency) |
Note: Although Celestial offers a theme upgrade, this ability does not currently benefit from the upgrade.
Upgrade
+1 base damage, scales twice as much with Bonus Damage and Potency. (Current damage increased by x)
single action, ends turn |
Falling Stars+ (both arms) x magic damage, 1 pierce, range 6.6 Stars fall in a small area, burning foes. Damage: (1 to 4) + (Bonus Damage + Potency) |
Formulas |
Damage: (1d4+attacker.PHYSICAL_DAMAGE_BONUS)+attacker.POTENCY |
See Formulas Guide for help with math functions. |
Specifics
(Retains Shooting star; has potential for two attacks per turn, but Shooting Star needs to be used first)
Range 7.5 + Long Reach