Difference between revisions of "Skeletal"

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'''Skeletal''' is a [[Theme]] that can be gained by a [[Hero]] from the event [[To Humble Ends]].
'''Skeletal''' is a [[Theme]] that can be gained by a [[Hero]] from the event [[To Humble Ends]].
{{Quote|{{Data description|Skeletal (theme)}}}}


[[File:Skeletal_Base.png|thumb|215px|right|A fully transformed Skeletal [[Mystic]].]]
[[File:Skeletal_Base.png|thumb|215px|right|A fully transformed Skeletal [[Mystic]].]]


[[File:Skeletal_Monstrous.png|thumb|215px|right|The alternative "Monstrous" skin, unlocked after completing the "I'm Not Smiling" [[achievement]].]]
[[File:Skeletal_Monstrous.png|thumb|215px|right|The alternative "Monstrous" skin, unlocked after completing the "I'm Not Smiling" [[achievement]].]]
[[File:Skeletal_Wrapped.png|thumb|215px|right|The alternative "Wrapped" skin, from the [[Armors and Skins]] DLC.]]
[[File:Skeletal_Chained.png|thumb|215px|right|The alternative "Chained" skin, from the [[Armors and Skins]] DLC.]]


[[File:Skeletal_Dagger+.png|frameless|215px|right| Ability upgrade to Skeletal Dagger.]]
[[File:Skeletal_Dagger+.png|frameless|215px|right| Ability upgrade to Skeletal Dagger.]]


==In-Game Description==
== Theme conflicts ==
<q>''<Hero> is cursed by the dagger of the Oldwane mystics.''</q>
{{main|Theme conflicts guide}}
<p style="padding-left:1.5em;text-indent:-1.5em;">A Skeletal hero will not be eligible for any of these additional themes: {{Theme conflicts|{{PAGENAME}}|blocks}}</p>
 
<p style="padding-left:1.5em;text-indent:-1.5em;">If a hero has any of these themes, it is not possible to also become Skeletal: {{Theme conflicts|{{PAGENAME}}}}</p>
 
{{Theme compat text}}


== Theme Upgrade ==
{{Main|/Curse|l1=Curse}}
{{/Curse}}
==Specifics==
==Specifics==
This theme is different from all others in that the curse progresses over time and will completely transform the hero's body. They will not keep any human limbs, or be able to use weapons other than the cursed dagger. Eventually, the hero will no longer be able to keep or form relationships with any other heroes. Their [[History]] will include:
This theme is different from all others in that the curse always progresses fully during the next [[interval]] and completely transforms the hero's body. They will not keep any human limbs.
 
After the curse progresses, the hero can no longer keep or form relationships with any other heroes. Locked [[legacy]] relationships still persist but cannot advance beyond level 1. The hero also gains '''Eternal Unrest''' (+1000 [[retirement age]], +80 [[loner]], and -70 to [[healer]], [[greedy]], [[leader]], [[romantic]], [[coward]], and [[goofball]]).


  <q>''Burdened with the Oath of Oldwane, an ancient dagger filled with cloying and malevolent influence, s/he decided to use the power of the dagger for the good of others. Though s/he remained him/herself, the dagger would slowly corrupt and twist him/her over the years, estranging those who loved him/her and turning his/her body into a new and awful shape.''</q>
{{Quote|Burdened with the Oath of Oldwane, an ancient dagger filled with cloying and malevolent influence, s/he decided to use the power of the dagger for the good of others. Though s/he remained him/herself, the dagger would slowly corrupt and twist him/her over the years, estranging those who loved him/her and turning his/her body into a new and awful shape.}}


Changing the [[Hero]]'s skin color will change this theme's base appearance, and the appearance of the "Monstrous" skin.
Changing the [[Hero]]'s skin color will change this theme's base appearance, and the appearance of the "Monstrous" skin.
=== Skull Head ===
{{Quote|{{Data description|Skull Head (theme piece)}}}}
{{Main|/Inscrutable Stare|l1=Inscrutable Stare}}
{{/Inscrutable Stare}}
=== Skeletal Body ===
{{Quote|{{Data description|Skeletal Body (theme piece)}}}}
=== Skeletal Arm (L) ===
{{Quote|{{Data description|Skeletal Arm (L) (theme piece)}}}}
{{Main|/Bitter Scratch|l1=Bitter Scratch}}
{{/Bitter Scratch}}


=== Skeletal Arm (R) ===
=== Skeletal Arm (R) ===


  <q>''<Hero's> arm is bleached and bony, forever clutching the [[Oath of Oldwane|Oldwane dagger]].''</q>
  {{Quote|{{Data description|Skeletal Arm (R) (theme piece)}}}}
{{Main|/Dagger Strike|l1=Dagger Strike}}
{{/Dagger Strike}}


* +2 [[Warding]]
+2 [[Stat#Warding|Warding]]<br />
* +2 [[Spell Damage]]
+2 [[Stat#Spell Damage|Spell Damage]]<br />
* +2 [[Potency]]
+2 [[Stat#Potency|Potency]]


'''Dagger Strike.''' {{iconify|single action, ends turn}}. <Hero> attacks a nearby foe with their dagger.
=== Skeletal Leg (L) ===
* Damage: 5 + 1/2([[Bonus Damage]] + [[Potency]])
* Range: 1.1


=== Skeletal Arm (L) ===
{{Quote|{{Data description|Skeletal Leg (L) (theme piece)}}}}
 
+0.3 [[Stat#Speed|Speed]]
 
=== Skeletal Leg (R) ===
 
{{Quote|{{Data description|Skeletal Leg (R) (theme piece)}}}}


<q>''<Hero's> left arm is bleached and bony.''</q>
+0.3 [[Stat#Speed|Speed]]


'''Bitter Scratch.''' {{iconify|swift action}}. <Hero> rakes a nearby foe with his/her monstrous claws, [[shred|shredding]] their armor.
== Tips ==
* Shred: 1/2(Bonus Damage + Potency)
* Range: 1.6


=== Skeletal Leg (L/R) ===
* Unlike with other themes there is no option to decline additional limbs transforming and all limbs will transform faster. This can make it difficult to combine other themes with skeleton. For more details see [[Theme order conflicts guide]].


<q>''<Hero's> leg is skeletal.''</q>
* Skeleton can be very powerful for Hunters with [[Thornfang]] as the theme provides the most powerful dagger attack.


* +0.3 [[Stat#Speed|Speed]]
* For Skeleton Hunters a [[Scorpioid]] Tail is suggested to gain a longer ranged melee attack as well. Potency from Skeleton theme helps to power up the tail stab.


=== Skeletal Head ===
* A [[Mortificial Enhancements]] arm crossbow can be gained before skeleton in order to maintain the ability to make ranged attacks at the cost of the Bitter Scratch ability. Similarly a hero can also gain a [[Stormtouched]] arm or leg.


<q>''Some remnant of <Hero> still peers out from the empty sockets.''</q>
* While Skeletal only requires the head slot to be available it is generally advisable to obtain the dagger and the legs.


'''Inscrutable Stare.''' {{iconify|single action, ends turn}}. <Hero> stares at an enemy, inspiring terror. The enemy must spend the next turn fleeing. Has no effect on Morthagi.
* A Skeletal hero can not form relationships but will maintain tier one relationships that are locked in legacy before becoming skeletal. For this reason it is suggested to lock friendship relationships before becoming skeletal.


=== Skeletal Body ===
* Skeleton is not suggested on Warriors for any build as the limited attack range works against them.


<q>''<Hero> is wholly given over to the Oldwane curse.''</q>
* A Mystic with Skeleton dagger gains a boost to interfusion attack damage equivalent to a tier three wand but lacks the ability to gain elemental stunt effects.


== Gallery ==
== Gallery ==

Latest revision as of 14:40, 10 June 2023

Skeletal is a Theme that can be gained by a Hero from the event To Humble Ends.

<self> is cursed by the dagger of the Oldwane mystics.
A fully transformed Skeletal Mystic.
The alternative "Monstrous" skin, unlocked after completing the "I'm Not Smiling" achievement.
The alternative "Wrapped" skin, from the Armors and Skins DLC.
The alternative "Chained" skin, from the Armors and Skins DLC.
Ability upgrade to Skeletal Dagger.

Theme conflicts

A Skeletal hero will not be eligible for any of these additional themes: Beartouched, Botanical, Celestial, Child of the Hills, Crystalline,Deepist Spy, Elmsoul, Flamesoul, Frogtouched, Frost, Gorgonoid, Mark of the Horn, Mortificial Enhancements, Shadow, Spell Touched, Sylvan, Vulture Acolyte, Wolftouched

If a hero has any of these themes, it is not possible to also become Skeletal: Beartouched, Botanical, Celestial, Child of the Hills, Crystalline,Deepist Spy, Elmsoul, Flamesoul, Frogtouched, Frost, Gorgonoid, Mark of the Horn, Shadow, Spell Touched, Sylvan, Vulture Acolyte, Wolftouched

Without theme slot conflicts, a Skeletal hero is still eligible for any of these additional themes: Crowtouched, Drauven Wings, Foxish, Hawksoul, Mothly, Petrified, Ratlike, Scorpioid, Skunkish, Stormtouched, Teeny Wings

Without theme slot conflicts, it is still possible for a hero with any of the following themes to also become Skeletal: Crowtouched, Drauven Wings, Foxish, Hawksoul, Mortificial Enhancements, Mothly, Petrified, Ratlike, Scorpioid, Skunkish, Stormtouched, Teeny Wings

Theme Upgrade

UI DiamondFilled.png single action

Curse

(Active) <name> targets an enemy and reduces their dodge by 15 and their damage by 3 for two turns.

Note: to use this ability, it must be selected as a theme upgrade upon hero promotion.

Specifics

This theme is different from all others in that the curse always progresses fully during the next interval and completely transforms the hero's body. They will not keep any human limbs.

After the curse progresses, the hero can no longer keep or form relationships with any other heroes. Locked legacy relationships still persist but cannot advance beyond level 1. The hero also gains Eternal Unrest (+1000 retirement age, +80 loner, and -70 to healer, greedy, leader, romantic, coward, and goofball).

Burdened with the Oath of Oldwane, an ancient dagger filled with cloying and malevolent influence, s/he decided to use the power of the dagger for the good of others. Though s/he remained him/herself, the dagger would slowly corrupt and twist him/her over the years, estranging those who loved him/her and turning his/her body into a new and awful shape.

Changing the Hero's skin color will change this theme's base appearance, and the appearance of the "Monstrous" skin.

Skull Head

Some remnant of <self> still peers out from the empty sockets.
UI DiamondRed.png single action, ends turn

Inscrutable Stare

<name> stares at an enemy, inspiring terror. The enemy must spend the next turn fleeing. Has no effect on Morthagi.

Skeletal Body

<self> is wholly given over to the Oldwane curse.

Skeletal Arm (L)

<self>'s left arm is bleached and bony.
UI DiamondFeather.png swift action (free once per turn)

Bitter Scratch

x shred, range 1.6 (Melee)

<self> rakes a nearby foe with their monstrous claws, shredding their armor.

Damage: 1/2(Bonus Damage + Potency) - 1


Skeletal Arm (R)

<self>'s right arm is bleached and bony, forever clutching the Oldwane dagger.
UI DiamondRed.png single action, ends turn

Dagger Strike

x damage, range 1.1 (Melee)

<self> attacks a nearby foe with their dagger.

Damage: 4 + 1/2(Bonus Damage + Potency)

Upgrade

UI DiamondRed.png single action, ends turn

Dagger Strike+

x damage, range 1.1 (Melee)

<self> attacks a nearby foe with their dagger.

Damage: 5 + (Bonus Damage + Potency)

+2 Warding
+2 Spell Damage
+2 Potency

Skeletal Leg (L)

<self>'s left leg is skeletal.

+0.3 Speed

Skeletal Leg (R)

<self>'s right leg is skeletal.

+0.3 Speed

Tips

  • Unlike with other themes there is no option to decline additional limbs transforming and all limbs will transform faster. This can make it difficult to combine other themes with skeleton. For more details see Theme order conflicts guide.
  • Skeleton can be very powerful for Hunters with Thornfang as the theme provides the most powerful dagger attack.
  • For Skeleton Hunters a Scorpioid Tail is suggested to gain a longer ranged melee attack as well. Potency from Skeleton theme helps to power up the tail stab.
  • A Mortificial Enhancements arm crossbow can be gained before skeleton in order to maintain the ability to make ranged attacks at the cost of the Bitter Scratch ability. Similarly a hero can also gain a Stormtouched arm or leg.
  • While Skeletal only requires the head slot to be available it is generally advisable to obtain the dagger and the legs.
  • A Skeletal hero can not form relationships but will maintain tier one relationships that are locked in legacy before becoming skeletal. For this reason it is suggested to lock friendship relationships before becoming skeletal.
  • Skeleton is not suggested on Warriors for any build as the limited attack range works against them.
  • A Mystic with Skeleton dagger gains a boost to interfusion attack damage equivalent to a tier three wand but lacks the ability to gain elemental stunt effects.

Gallery