
Factsheet
Developer:
Worldwalker Games
Based in Austin, Texas
Release date:
November 13, 2019
Platforms:
Steam
PC on itch.io
Website:
http://www.wildermyth.com
Regular Price:
USD | $20 (on sale for $15) |
Description
Wildermyth is a character-driven, procedurally-generated tactical RPG for the PC. Start with a small band of farmers—full of personality, but lacking in experience—and turn them into unique, legendary heroes. Your party will defend the Yondering Lands from various threats, alternating between turn-based combat and strategic decisions on the overland map. Over time, your heroes will uncover the secrets of the land through comic-strip-style events, presenting them with choices that can change their appearance, personalities, relationships, and abilities. And victory (or death, whichever comes first) isn't the end. Heroes go into your "Legacy," and can show up in future playthroughs. Over the course of several stories, your legacy heroes grow into larger-than-life myths. Wildermyth is currently in Open Beta, with a full release scheduled for later this year.
History
Features
An Imaginative Papercraft World: The Yondering Lands weaves hand-painted 2D characters and scenery into a 3D world to create a luscious, layered landscape, full of detail and surprises. No orcs, elves, or goblins here—but watch out for the telepathic insect-dragons and the clockwork undead. Extreme Character Depth: Each of your heroes has their own unique generated history, personality, appearance, and relationships with the other heroes—all of which can change over the course of the game as they encounter mysteries and overcome challenges. Choices That Matter: A hero may choose to trust the enigmatic wolf god, leading to a particularly hair-raising change in their appearance and combat abilities. Or they may choose whether to pursue a romance with a fellow hero, giving each of them new advantages from fighting side by side. Encounters and events have permanent, character-defining effects, letting you craft the arc of each character. A New Approach to Death: Got one-shotted by that tentacled horror-bear? Choose to let a hero "fall back" with a maiming that can open up opportunities for transformation later, or let them go down in a blaze of glory to be remembered for generations to come. Fresh Tactical Combat: Combat in Wildermyth emphasizes teamwork and careful positioning. Walling and flanking provide conflicting incentives, and interfusion lets you remake the battlefield with explosive magic. Multiple difficulty levels mean you can get as intense as you want to. Endless Replayability: Procedural generation gives you new heroes, new enemies, new story events, and new maps every time you play. Pick and choose from a huge bank of combat abilities as your heroes level up in each playthrough, and decide whether you prefer offensive or defensive tactics, brute strength, stealth, or magically flinging fire from a nearby lamp into your enemies' faces. Building a Legacy: As time passes, heroes grow old and may retire, or may fall in combat. Adding them to a roster of legends allows you to call on them in later playthroughs, creating a metagame as you build their mythology and increase the renown of your pantheon.
Videos
Early Access Launch YouTube, .mp4
Beta: Something in the Woods YouTube
Images
Logo & Icon
Selected Articles
- "
Wildermyth, although still in alpha, was able to convey that "sense of wonder" that very few games are able to give... Design, music, storytelling and so on, are harmonized in an excellent way. The general feeling that you have throughout the campaign is to be part of a wonderful adventure of D&D, in which characters grow, fall in love, grow old and die. "
- Arka, Safari Games Italia - "
You really care about the characters and each playthrough is a unique self-contained story that you shape with your actions. "
- Calum Fraser, Alpha Beta Gamer
Additional Links
Our Dev Blog
Read the journey from the very beginning: yonderinglands.blogspot.com.
Soundcloud
Hear some of the concept pieces from our composer: soundcloud.com/wildermyth.
About Worldwalker Games
Boilerplate
More information
More information on Worldwalker Games, our logo & relevant media are available here.
Wildermyth Credits
Nate Austin
Programming, Game Design, Writing
Anne Austin
Art, Writing
Doug Austin
Creative Direction, Writing, Game Design
Patrick Belanger
Programming
Tim Crobsy
Production, Game Design
Candy Emberley
Music
Elise Kates
Sound Design
Heather Albano
Writing Lead
Shae Rossi
Writing
Jeremy Bernstein
Writing
Ursula Vernon
Writing
Jackson Wagner
QA, Game Design
Rose Gizdich
QA
Contact
Inquiries
nate@wildermyth.com
Twitter
https://twitter.com/wildermyth
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks