Factsheet

Developer:
Worldwalker Games
Based in Austin, Texas

Release date:
June 15, 2021

Platforms:
Steam
PC on itch.io

Website:
http://www.wildermyth.com

Regular Price:

USD$24.99

Description

Wildermyth is a party-based procedural storytelling RPG where tactical combat and story decisions will alter your world and reshape your cast of characters. The game follows heroes over their whole careers, from their pitchfork days to their powerful primes, and on into old age and memory. Victory (or death, whichever comes first) isn't the end. Heroes go into the player’s "Legacy," and can show up in future playthroughs. Over the course of several stories, Legacy heroes grow into larger-than-life myths.

  • Reminiscent of tabletop roleplaying, unique heroes are born in unique settings every game. They age, transform, fall in love, disagree, and make harrowing sacrifices.
  • Each hero brings their own organic history and personality with them, but player choices and combat skills are what decide their paths and outcomes.
  • All heroes die someday… but player favorites stick around. Reintroduce them in the next adventure, and over many lifetimes players form their own legendary pantheon.

History

Wildermyth started as a conversation that went something like, “Wouldn’t it be fun to have a game that had combat like X-Com, but also really extensive character development and a whimsical fantasy setting?” And over the next few years, it would morph from a blue-sky side project into a full-time indie game endeavor.

Features

  • Single player or Multi player: Wildermyth is designed primarily for one player, but you can also play cooperatively with friends! Each player can be assigned particular heroes to customize and control in combat. It supports steam networking and old-school connect by ip hosting.
  • An Imaginative Papercraft World: The Yondering Lands weaves hand-painted 2D characters and scenery into a 3D world to create a luscious, layered landscape, full of detail and surprises. No orcs, elves, or goblins here—but watch out for the telepathic insect-dragons and the clockwork undead.
  • Extreme Character Depth: Each of your heroes has their own unique generated history, personality, appearance, and relationships with the other heroes—all of which can change over the course of the game as they encounter mysteries and overcome challenges.
  • Choices That Matter: A hero may choose to trust the enigmatic wolf god, leading to a particularly hair-raising change in their appearance and combat abilities. Or they may choose whether to pursue a romance with a fellow hero, giving each of them new advantages from fighting side by side. Encounters and events have permanent, character-defining effects, letting you craft the arc of each character.
  • A New Approach to Death: Got one-shotted by that tentacled horror-bear? Choose to let a hero "fall back" with a maiming that can open up opportunities for transformation later, or let them go down in a blaze of glory to be remembered for generations to come.
  • Fresh Tactical Combat: Combat in Wildermyth emphasizes teamwork and careful positioning. Walling and flanking provide conflicting incentives, and interfusion lets you remake the battlefield with explosive magic. Multiple difficulty levels mean you can get as intense as you want to.
  • Endless Replayability: Procedural generation gives you new heroes, new enemies, new story events, and new maps every time you play. Pick and choose from a huge bank of combat abilities as your heroes level up in each playthrough, and decide whether you prefer offensive or defensive tactics, brute strength, stealth, or magically flinging fire from a nearby lamp into your enemies' faces.
  • Building a Legacy: As time passes, heroes grow old and may retire, or may fall in combat. Adding them to a roster of legends allows you to call on them in later playthroughs, creating a metagame as you build their mythology and increase the renown of your pantheon.

Videos

Wildermyth Launch Trailer YouTube

Early Access Launch YouTube, .mp4

Beta: Something in the Woods YouTube


Images

download all key art and banner images as .zip (53MB)
screenshot1920_combat1_ThrixlCave.png
screenshot1920_combat2_GorgonsThroughshot.png
screenshot1920_combat3_Starfall.png
screenshot1920_combat4_BogmoorField.png
screenshot1920_combat5_DeepistFlamecone.png
screenshot1920_comic1_settling.png
screenshot1920_comic2_heirloom.png
screenshot1920_comic3_starseed.png
screenshot1920_crafting.png
screenshot1920_overlandIncursion.png

download logo files as .zip (316KB)
logo


Selected Articles

  • "Wildermyth, although still in alpha, was able to convey that "sense of wonder" that very few games are able to give... Design, music, storytelling and so on, are harmonized in an excellent way. The general feeling that you have throughout the campaign is to be part of a wonderful adventure of D&D, in which characters grow, fall in love, grow old and die. "
    - Arka, Safari Games Italia
  • "You really care about the characters and each playthrough is a unique self-contained story that you shape with your actions. "
    - Calum Fraser, Alpha Beta Gamer

Our Dev Blog
Read the journey from the very beginning: yonderinglands.blogspot.com.

Soundcloud
Hear some of the concept pieces from our composer: soundcloud.com/wildermyth.


About Worldwalker Games

Boilerplate
Worldwalker Games is an indie developer with a big studio pedigree. Founded by Nate & Anne Austin and based in Austin, TX, the team has grown to 6 full time employees and additional part time. The core team have over 20 years of collective experience in the game industry. Nate, the programmer, has a love for simulation, procedural generation, and homebrew tabletop storytelling. Anne, the artist, has an illustration and graphic design background and is happiest when she’s sketching monsters in goofy hats. Doug, the lead writer, has a lifelong love for fantasy and a passion for words which has shaped the studio's tone and voice.

More information
More information on Worldwalker Games, our logo & relevant media are available here.


Wildermyth Credits

Nate Austin
Programming, Design

Anne Austin
Art, Writing

Doug Austin
Creative Direction, Writing Lead, Design

Patrick Belanger
Programming

Tim Crobsy
Production, Game Design

Candy Emberley
Music

Elise Kates
Sound Design

Heather Albano
Writing Lead

Shae Rossi
Writing

Katie Austin
Writing

Jeremy Bernstein
Writing

Ursula Vernon
Writing

Jackson Wagner
QA, Game Design

Bailey Ashworth
QA, Community

Rose Gizdich
QA


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks