Difference between revisions of "Sentinel"
From Wildermyth Wiki
(→Uses) |
|||
Line 14: | Line 14: | ||
[[Category:Warrior abilities]] | [[Category:Warrior abilities]] | ||
[[Category:Reaction Strike]] | [[Category:Reaction Strike]] | ||
[[Category:Pinned]] |
Revision as of 09:21, 29 November 2019
Sentinel is a Warrior ability.
In-Game Description
Sentinel replaces Guardian. The warrior leaps up to two tiles in order to intercept foes who pass nearby, performing a reaction strike and stopping their movement.
Specifics
Using Sentinel ends a heroes turn. If an enemy then enters a two tile radius, the hero pins them by jumping in front of them and then attacking them.
Uses
Sentinel can be used to block pathways and/or jump to an ally to help them. The leap is useful for ignoring enemies and difficult terrain.