Difference between revisions of "Strategies"
From Wildermyth Wiki
(→Gallery: added image) |
(→Gallery: added image) |
||
Line 50: | Line 50: | ||
File:Strategy1Fail.PNG|An unsuccessful intimidation (Option 1) | File:Strategy1Fail.PNG|An unsuccessful intimidation (Option 1) | ||
File:Strategy2.PNG|A succesful sneaking strategy (Option 2) | File:Strategy2.PNG|A succesful sneaking strategy (Option 2) | ||
File:Strategy2Fail.PNG|An unsuccessful strategy (Option 2) | |||
</gallery> | </gallery> | ||
[[Category:Event]] | [[Category:Event]] |
Revision as of 07:22, 22 December 2019
Strategies |
---|
Author |
Nate Austin |
Event type |
Defend against incursion |
Depending on party composition you will receive various choices (with various chances of success) when defending against an incursion.
Choices
1. Stand tall, sound the horns, put fear into their hearts.
Outcome Success: Intimidation. 2 damage to enemies at start of combat. Failure: The hothead starts combat with half health.
2. Sneak ahead and harrass them before they arrive!
Outcome Success: Cunning. Flanking attacks this combat deal +1 damage. Failure: Hunter begins the fight stunned for 2 turns.
3. I'll brew a mystic drink to bolster our abilities.
Outcome Success: Fortitude. All heroes +1 temporary hp. Failure: Nausea. All heroes –1 hp.
4. Nothing clever, nothing to go wrong.
Outcome Just fight normally.
Notes
- Chance of success is
30 + ½(charisma+tenacity)
% - Option 1 is promoted by the most hotheaded warrior
- Option 2 is promoted by the most loner hunter
- Option 3 is promoted by the most bookish mystic
- Option 4 is promoted by the hero with the highest
(coward+greedy+romantic)