Difference between revisions of "Retake the Station"
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| <strong>Outcome</strong> | | <strong>Outcome</strong> | ||
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| ''Success:'' All heroes +1 bonus damage. ''Failure:'' All heroes –0.6 damage. | | ''Success:'' All heroes +1 bonus damage for the duration of the battle. ''Failure:'' All heroes –0.6 damage for the duration of the battle. | ||
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2. ''<q>We could just sneak into their camp and surprise them. I feel like that'd reduce our chances of dying horribly.</q>'' | 2. ''<q>We could just sneak into their camp and surprise them. I feel like that'd reduce our chances of dying horribly.</q>'' | ||
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| <strong>Outcome</strong> | | <strong>Outcome</strong> | ||
|- | |- | ||
| ''Success:'' All heroes +1 armor & warding. ''Failure:'' All heroes –3 dodge, –3 block. | | ''Success:'' All heroes +1 armor & warding for the duration of the battle. ''Failure:'' All heroes –3 dodge, –3 block for the duration of the battle. | ||
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3. ''<q>We could sow discord and confusion within their ranks. I'm great at making monster noises!</q>'' | 3. ''<q>We could sow discord and confusion within their ranks. I'm great at making monster noises!</q>'' | ||
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| <strong>Outcome</strong> | | <strong>Outcome</strong> | ||
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| ''Success:'' All heroes +1 bonus damage. ''Failure:'' '''Surprise.''' All heroes –0.7 speed. | | ''Success:'' All heroes +1 bonus damage for the duration of the battle. ''Failure:'' '''Surprise.''' All heroes –0.7 speed for the duration of the battle. | ||
|} | |} | ||
4. ''<q>Plans are for people with no imagination! Let's just wing it!</q>'' | 4. ''<q>Plans are for people with no imagination! Let's just wing it!</q>'' | ||
Revision as of 09:19, 22 December 2019
| Retake the Station |
|---|
| Author |
| Jackson Wagner |
| Event type |
| Attack mundane site |
Depending on party composition you will receive various choices (with various chances of success).
Choices
1. We charge in and attack the Foes before they have a chance to mount a defense.
Outcome Success: All heroes +1 bonus damage for the duration of the battle. Failure: All heroes –0.6 damage for the duration of the battle.
2. We could just sneak into their camp and surprise them. I feel like that'd reduce our chances of dying horribly.
Outcome Success: All heroes +1 armor & warding for the duration of the battle. Failure: All heroes –3 dodge, –3 block for the duration of the battle.
3. We could sow discord and confusion within their ranks. I'm great at making monster noises!
Outcome Success: All heroes +1 bonus damage for the duration of the battle. Failure: Surprise. All heroes –0.7 speed for the duration of the battle.
4. Plans are for people with no imagination! Let's just wing it!
Outcome Just fight normally.
Notes
- Chance of success is
30 + ½(charisma+tenacity)% - Option 1 is promoted by the most hotheaded hero.
- Option 2 is promoted by the hero with the highest
(coward+greedy+romantic), min 75. - Option 3 is promoted by the most goofball hero, min 40.
- Option 4 is promoted by the most snarky hero