Difference between revisions of "History"
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A line of player-facing text that tells a story about the [[entity]] it’s pinned to; | Also called History Line. | ||
A line of player-facing text that tells a story about the [[entity]] it’s pinned to; can add and remove [[aspect]]s, [[stat]]-increases, [[hook]]s; some is generated upon initialization, some is recorded in recognition of game-occurrences. | |||
[[Hero]] History is generated at the start of the game with three lines: an Origin, and Anecdote, and a Motivation. These affect prime stats and personality stats, and also seed Hooks. History lines leave behind a number of Hooks, which are more specific character aspects and often take the form of a personality flaw or quirk. | |||
Note that History lines cannot be queried, but can apply aspects, which can be queried. | |||
''(For a more general overview of how history relates to other parts of Wildermyth, see the [[Data Format Overview]])'' | |||
[[Category:Modding]] | |||
[[Category:Modding Reference]] |
Latest revision as of 08:07, 4 February 2020
Also called History Line.
A line of player-facing text that tells a story about the entity it’s pinned to; can add and remove aspects, stat-increases, hooks; some is generated upon initialization, some is recorded in recognition of game-occurrences.
Hero History is generated at the start of the game with three lines: an Origin, and Anecdote, and a Motivation. These affect prime stats and personality stats, and also seed Hooks. History lines leave behind a number of Hooks, which are more specific character aspects and often take the form of a personality flaw or quirk.
Note that History lines cannot be queried, but can apply aspects, which can be queried.
(For a more general overview of how history relates to other parts of Wildermyth, see the Data Format Overview)