Difference between revisions of "History"

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Also called History Line. A line of player-facing text that tells a story about the [[entity]] it’s pinned to; coincides with [[aspect]]s, [[stat]]-increases, [[hook]]s; some is generated upon initialization, some is recorded in recognition of game-occurrences.
Also called History Line.  
 
A line of player-facing text that tells a story about the [[entity]] it’s pinned to; can add and remove [[aspect]]s, [[stat]]-increases, [[hook]]s; some is generated upon initialization, some is recorded in recognition of game-occurrences.
 
[[Hero]] History is generated at the start of the game with three lines: an Origin, and Anecdote, and a Motivation. These affect prime stats and personality stats, and also seed Hooks. History lines leave behind a number of Hooks, which are more specific character aspects and often take the form of a personality flaw or quirk.
 
Note that History lines cannot be queried, but can apply aspects, which can be queried.
 
''(For a more general overview of how history relates to other parts of Wildermyth, see the [[Data Format Overview]])''
 
[[Category:Modding]]
[[Category:Modding Reference]]

Latest revision as of 08:07, 4 February 2020

Also called History Line.

A line of player-facing text that tells a story about the entity it’s pinned to; can add and remove aspects, stat-increases, hooks; some is generated upon initialization, some is recorded in recognition of game-occurrences.

Hero History is generated at the start of the game with three lines: an Origin, and Anecdote, and a Motivation. These affect prime stats and personality stats, and also seed Hooks. History lines leave behind a number of Hooks, which are more specific character aspects and often take the form of a personality flaw or quirk.

Note that History lines cannot be queried, but can apply aspects, which can be queried.

(For a more general overview of how history relates to other parts of Wildermyth, see the Data Format Overview)