Difference between revisions of "History"

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Also called History Line. A line of player-facing text that tells a story about the [[entity]] it’s pinned to; coincides with [[aspect]]s, [[stat]]-increases, [[hook]]s; some is generated upon initialization, some is recorded in recognition of game-occurrences.
Also called History Line.  
 
A line of player-facing text that tells a story about the [[entity]] it’s pinned to; can add and remove [[aspect]]s, [[stat]]-increases, [[hook]]s; some is generated upon initialization, some is recorded in recognition of game-occurrences.


[[Hero]] History is generated at the start of the game with three lines: an Origin, and Anecdote, and a Motivation. These affect prime stats and personality stats, and also seed Hooks. History lines leave behind a number of Hooks, which are more specific character aspects and often take the form of a personality flaw or quirk.
[[Hero]] History is generated at the start of the game with three lines: an Origin, and Anecdote, and a Motivation. These affect prime stats and personality stats, and also seed Hooks. History lines leave behind a number of Hooks, which are more specific character aspects and often take the form of a personality flaw or quirk.


Note that History lines cannot be queried, but can apply aspects, which can be queried.
Note that History lines cannot be queried, but can apply aspects, which can be queried.
''(For a more general overview of how history relates to other parts of Wildermyth, see the [[Data Format Overview]])''
[[Category:Modding]]
[[Category:Modding Reference]]

Latest revision as of 08:07, 4 February 2020

Also called History Line.

A line of player-facing text that tells a story about the entity it’s pinned to; can add and remove aspects, stat-increases, hooks; some is generated upon initialization, some is recorded in recognition of game-occurrences.

Hero History is generated at the start of the game with three lines: an Origin, and Anecdote, and a Motivation. These affect prime stats and personality stats, and also seed Hooks. History lines leave behind a number of Hooks, which are more specific character aspects and often take the form of a personality flaw or quirk.

Note that History lines cannot be queried, but can apply aspects, which can be queried.

(For a more general overview of how history relates to other parts of Wildermyth, see the Data Format Overview)