Difference between revisions of "The Sickness"
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| Start a combat with a single gorgon. The battle starts '''Courage''' | | Start a combat with a single gorgon. The battle starts with <abbr title="+2 damage/potency, 3 turns">'''Courage'''</abbr>. | ||
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:''1.2 Make sure you destroy the altar first'' | :''1.2 Make sure you destroy the altar first'' | ||
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| Start a combat with a single gorgon. The battle starts with | | Start a combat with a single gorgon. The battle starts with <abbr title="all foes suffer 2 damage to start the mission">'''Intimidation'''</abbr>. | ||
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Revision as of 23:37, 13 January 2021
The Sickness |
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Author |
Douglas Austin |
Event type |
Opportunity |
The party spends time in a village affected by a mysterious sickness. One Hero finds the origin of this in their dreams.
Choices
1. "Yes, we go. There is no solider thing than fate."
- 1.1 Ambush the Gorgon before it sees you
Outcome Start a combat with a single gorgon. The battle starts with Courage.
- 1.2 Make sure you destroy the altar first
Outcome Start a combat with a single gorgon. The battle starts with Intimidation.
2. "Hold up... we can't go tonight. Look at the shape of the moon."
Outcome The event ends.
Trivia
This event is triggered by a hero with the destiny hook.
Regardless of the choice, after the battle is resolved, the following is added to the hero's history:
They saved uncounted multitudes from a mystical illness, under the guiding hand of fate, and afterwards? They felt proud, less tethered, and more free.