Difference between revisions of "Strategies"

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{{Infobox event
{{Infobox event
| event = Strategies
| event = Strategies
| image = strategies.png
| image = Strategies2.png
| author = Nate Austin
| author = Nate Austin
| type = Defend against incursion
| type = Attack incursion
}}
}}


Depending on party composition you will receive various choices (with various chances of success) when defending against an [[incursion]].  
Depending on party composition you will receive various choices (with various chances of success) when attacking an [[incursion]].  


==Choices==
==Choices==


1. ''<q>Stand tall, sound the horns, put fear into their hearts.</q>''
1. ''<q>I blow this horn. We charge.</q>''
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Outcome</strong>
| <strong>Outcome</strong>
|-
|-
| ''Success:'' '''Intimidation.''' 2 damage to enemies at start of combat. ''Failure:'' The hothead starts combat with half health.
| '''Success''': Start combat with '''+1 potency'''.<br />'''Failure''': Start combat with '''-7 accuracy'''.
|}
|}
2. ''<q>Sneak ahead and harrass them before they arrive!</q>''
2. ''<q>Create a distraction to split their forces and draw them out.</q>''
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Outcome</strong>
| <strong>Outcome</strong>
|-
|-
| ''Success:'' '''Cunning.''' Flanking attacks this combat deal +1 damage. ''Failure:'' Hunter begins the fight [[stun]]ned for 2 turns.
| '''Success''': Start combat with '''+1 armor/warding'''.<br />'''Failure''': Start combat with '''-3 block''' and '''-3 dodge'''.
|}
|}
3. ''<q>I'll brew a mystic drink to bolster our abilities.</q>''
3. ''<q>Start fires, and exploit their confusion.</q>''
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Outcome</strong>
| <strong>Outcome</strong>
|-
|-
| ''Success:'' '''Fortitude.''' All heroes +1 temporary hp. ''Failure:'' '''Nausea.''' All heroes –1 hp.
| '''Success''': Start combat with '''+1 bonus damage'''.<br />'''Failure''': Start combat with '''-3 block''' and '''-3 dodge'''.
|}
|}
4. ''<q>Nothing clever, nothing to go wrong.</q>''
4. ''<q>We wait for nightfall, and then we strike swiftly.</q>''
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Outcome</strong>
| <strong>Outcome</strong>
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== Gallery ==
== Gallery ==


<gallery>
<gallery mode=packed heights=150px>
File:strategies choices.png|The different options. Chance of success is clearly visible on the bottom right.
File:Strategies1.png
</gallery>
</gallery>


[[Category:Event]]
[[Category:Event]]

Latest revision as of 23:22, 11 February 2021

Strategies
Strategies2.png
Author
Nate Austin
Event type
Attack incursion

Depending on party composition you will receive various choices (with various chances of success) when attacking an incursion.

Choices

1. I blow this horn. We charge.

2. Create a distraction to split their forces and draw them out.

3. Start fires, and exploit their confusion.

4. We wait for nightfall, and then we strike swiftly.

Notes

Gallery