Difference between revisions of "Stunt"

From Wildermyth Wiki
(Cleanup, correct fire stunt damage, and additional information.)
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A “critical hit” that produces different effects against different [[monster]]s. It causes extra damage if no other effect is triggered.
A “critical hit” that deals extra damage and can produce different effects.


== Specifics ==
== Specifics ==


Bonus damage is based on [[weapon tier]] (Tier+1?), or a set amount for non-weapon attacks.
The extra damage is based on weapon tier. Transformed limbs are treated as tier 3 weapons for this formula.


Elemental stunts from their equipped weapon can trigger when a mystic makes an interfusion attack.
In addition to extra damage, elemental and some artifact weapons (such as [[Halehammer]]) will produce further effects. (See [[#Elemental Stunts|Elemental Stunts]] below.)
 
Stunt damage and effects for [[Interfuse|interfusion attacks]] are calculated based on the equipped weapon.
 
If an attack will hit multiple targets simultaneously (e.g. [[Through Shot]] or Splinterblast), the attacker's chance to stunt on each target is calculated by the following formula: <code>finalStuntChance = stuntChance * (2 / (numTargets + 1))</code>
 
Only humans (including NPCs) can stunt.


== Elemental Stunts ==
== Elemental Stunts ==
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=== Fire ===
=== Fire ===


sends up to 3 fireballs at nearby enemies. 2 magic damage.
Sends up to 3 fireballs at nearby enemies, which can start blazes. Each fireball deals <code>1 + weaponTier</code> magic damage, 1 pierce.


=== Life ===
=== Leaf ===


Grants two temporary health to the hero.
Grants 2 temporary health to the attacker.


=== Stone ===
=== Stone ===
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=== Water ===
=== Water ===


gives +1 action point, at most once per turn.
Gives +1 action point, at most once per turn.


[[Category: Battle]]
[[Category: Battle]]
[[Category: Extra actions]]
[[Category: Extra actions]]

Revision as of 11:58, 26 October 2021

A “critical hit” that deals extra damage and can produce different effects.

Specifics

The extra damage is based on weapon tier. Transformed limbs are treated as tier 3 weapons for this formula.

In addition to extra damage, elemental and some artifact weapons (such as Halehammer) will produce further effects. (See Elemental Stunts below.)

Stunt damage and effects for interfusion attacks are calculated based on the equipped weapon.

If an attack will hit multiple targets simultaneously (e.g. Through Shot or Splinterblast), the attacker's chance to stunt on each target is calculated by the following formula: finalStuntChance = stuntChance * (2 / (numTargets + 1))

Only humans (including NPCs) can stunt.

Elemental Stunts

Fire

Sends up to 3 fireballs at nearby enemies, which can start blazes. Each fireball deals 1 + weaponTier magic damage, 1 pierce.

Leaf

Grants 2 temporary health to the attacker.

Stone

Shreds 1 armor and pins all enemies within a 2-tile radius.

Water

Gives +1 action point, at most once per turn.