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| After an [[encounter]] one or more of your characters may gain enough [[Hero#Experience_and_promotion|experience]] to choose a new ability. These provide different skills, powers, perks, bonuses, and upgrades.
| | #REDIRECT [[Ability]] |
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| These are divided into:
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| *[[Warrior abilities]] can only be chosen by [[warrior|warriors]]. These abilities usually benefit close combat, or provide defensive bonuses for the party during an [[encounter]]. An example of a warrior ability is [[Battledance]].
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| *[[Mystic abilities]] can only be chosen by [[mystic|mystics]]. This includes abilities related to [[interfuse|interfusion]]. An example of a mystic ability is [[Elementalist]]
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| *[[Hunter abilities]] can only be chosen by [[hunter|hunters]]. These abilities usually benefit ranged combatAn example of a hunter ability is [[Ambush]]
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| *[[General abilities]] can be chosen by any [[class]] of hero, for example [[Endurance]].
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| == In-game ==
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| The player must pick one ability from a randomly-generated list of three choices.
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| [[File:Mysticability.PNG]]
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| An example of a [[mystic]] promotion. In this example the character can choose one of two [[general abilities]] - [[Divine_Athlete|divine athlete]] or [[soulstrike]] - or the [[mystic abilities|mystic ability]] [[arches]].
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| [[File:Warriorability.PNG]]
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| An example of a [[warrior]] promotion. In this example the character can choose to pick [[Hardiness]], a general ability, or one of the two [[warrior abilities]]: [[Paladin]] and [[wolfcall]].
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| [[Category:Ability]]
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| [[Category: Character]]
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