Difference between revisions of "Mission"

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A '''mission''' and a '''combat''' are the same thing: a tactical fight played out on a grid of squares.
A '''mission''', '''combat''' or '''battle''' are the same thing: a tactical fight played out on a grid of squares.


== Enemy force ==
== Foes ==


The enemy force is drawn from [[card]]s at the start of the mission. Each [[:Category:Monster|monster faction]] has a deck of available monsters, that starts with two basic monster types and increases as [[calamity|calamities]] occur. Each card drawn normally adds one of that type of monster to the battle, except as the campaign progresses some cards will be upgraded to "Monster II" and "Monster III". These add 2 or 3 of the indicated monster, respectively.
The foes for the fight are drawn from [[calamity track]] cards at the start of the mission. In particular, each monster [[faction]] has a deck of available monsters, which starts with two basic monster types and increases as [[calamity|calamities]] occur. Each card drawn normally adds one monster to the battle, although as [[calamity|calamities]] occur, some cards will be upgraded to instead add multiple monsters.


The base number of cards drawn depends on the [[mission type]]. It starts at 3 for [[Assault Site]] missions. If the territory is [[Infested]], add 1 card, +1 for each contiguous territory infested by the same monster faction. Then add 1 for each full chapter you have completed in the current campaign (ie, if you're in Chapter 3, add 2).
When facing an [[enemy force]] that was present on the [[overland map]], the number of cards drawn is typically equal to the force's [[enemy force#Strength|strength]].
 
[[Category:Difficulty]]
 
== Length ==
 
Some missions, especially scripted chapter-ending ones, may be interrupted by cutscenes. These do not end the battle. Abilities that may only be used a limited number of times per mission do not get reset until the [[hero]]es reach victory or defeat.
 
== Combat Mechanics ==
 
* See [[Combat mechanics]]
 
== Mission Type ==
 
[[:Category:Event|Events]] are small stories usually told in comic form, triggered by other actions in game, which can involve a battle.
 
=== Assault ===
 
The most common type of mission is started by choosing the [[Job#Assault|Assault]] job on the [[overland map]] to destroy an enemy force. Victory removes the enemy force from the map. No modifier to the number of foes.
 
=== Defense ===
 
A battle that can be initiated on a [[civilized]] territory with an enemy [[incursion]]. All heroes in the territory will join, even if there are more than five. At least two local farmers will also join the fight; more farmers join if fewer than five heroes are present. The party gains bonuses during the battle if [[Job#Prepare_Defense|Defenses]] were prepared in advance.
 
=== Ambush ===
 
Groups of fewer than three [[hero]]es in an [[infested]] territory may be ambushed and forced to fight a battle. The heroes may defeat all foes or escape. Defeating the foes removes the infestation but does not destroy the [[enemy force]]. Escaping causes the heroes to retreat to a nearby territory.
 
=== Intercept ===
 
Attack an enemy [[incursion]] on a hostile or wilderness territory. Unlike Defense missions, Intercept missions are limited to five heroes. Additionally, the battle takes place on a smaller and more open [[battle map]] where the entire enemy force is usually present by turn 3.
 
=== Event ===
 
Some events result in the [[hero]]es being thrown into an unexpected battle. The number and composition of the foes and the victory conditions are determined by the event, and may be just about anything.
[[Category:Battle]]

Latest revision as of 15:29, 6 March 2022

A mission, combat or battle are the same thing: a tactical fight played out on a grid of squares.

Foes

The foes for the fight are drawn from calamity track cards at the start of the mission. In particular, each monster faction has a deck of available monsters, which starts with two basic monster types and increases as calamities occur. Each card drawn normally adds one monster to the battle, although as calamities occur, some cards will be upgraded to instead add multiple monsters.

When facing an enemy force that was present on the overland map, the number of cards drawn is typically equal to the force's strength.

Length

Some missions, especially scripted chapter-ending ones, may be interrupted by cutscenes. These do not end the battle. Abilities that may only be used a limited number of times per mission do not get reset until the heroes reach victory or defeat.

Combat Mechanics

Mission Type

Events are small stories usually told in comic form, triggered by other actions in game, which can involve a battle.

Assault

The most common type of mission is started by choosing the Assault job on the overland map to destroy an enemy force. Victory removes the enemy force from the map. No modifier to the number of foes.

Defense

A battle that can be initiated on a civilized territory with an enemy incursion. All heroes in the territory will join, even if there are more than five. At least two local farmers will also join the fight; more farmers join if fewer than five heroes are present. The party gains bonuses during the battle if Defenses were prepared in advance.

Ambush

Groups of fewer than three heroes in an infested territory may be ambushed and forced to fight a battle. The heroes may defeat all foes or escape. Defeating the foes removes the infestation but does not destroy the enemy force. Escaping causes the heroes to retreat to a nearby territory.

Intercept

Attack an enemy incursion on a hostile or wilderness territory. Unlike Defense missions, Intercept missions are limited to five heroes. Additionally, the battle takes place on a smaller and more open battle map where the entire enemy force is usually present by turn 3.

Event

Some events result in the heroes being thrown into an unexpected battle. The number and composition of the foes and the victory conditions are determined by the event, and may be just about anything.