Calamity track

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Many calamity cards introduce new monsters or increase the number of monsters that spawn within a mission. These cards can only be drawn if the associated faction holds a number of calamity cards that meets or exceeds some threshold. In this way, each faction has a calamity track consisting of successively more dangerous cards.

Table

If drawn within a mission, each card typically generates a number of the specified monster equal to the card's roman numeral. There are some exceptions, which are noted in the table. Also, italicized cards are not drawn as calamity cards but are instead available from a campaign's outset.

Threshold
cards
Gorgons Deepists Drauven Morthagi Thrixl
0 Roe I
Raccoon I
Rager I
Woken Fighters I
Woken Slingers I
Dart I
Stump I
Spectik I
Sommelier I
Watchman I
Thrixl Thrusk I
Thrixl Dweaver I
1 Horn Children I[1] Stormthroat I Seeker I
2 Bogmoor I Weldling I
3 The Chosen I Haunt I Bard I
4 Gheist I Batchby I
5 Roe II
Raccoon II
Woken Fighters II
Mushrox I
Dart II
Stump II
Deeven I
Spectik II
Sommelier II
Thrixl Dweaver II
Seeker II
Scorier I
6 True Gorgon I Father Fungus I Butler I
7 Murk Mother I Terrorbird I Thrixl Thrusk II
8 Bartoth I Gorelord I Nightmare I
9
10 Rager II Woken Slingers II
The Chastised I
Raid Knight I Wardrobe I
11 Staggron I Drathix I
12 Dart III
13
14 Roe III The Faithful I Pilot Nobylle I Coachman I Kinnestend I
15 Usric I
16 Woken Fighters III Spectik III Thrixl Thrusk III
17
18 Shadow Hunter I Redcloak I Groundskeeper I Muse I
19 Gorgon Seacaller I
20 Roe IV Woken Fighters IV Stump III Spectik IV
21
22
23 Raccoon III Woken Slingers III Stormthroat II Sommelier III Thrixl Dweaver III
24 Thrixl Thrusk IV
25
26 Rager III The Chosen II Haunt II Watchman II Seeker III
27
28
29 Bogmoor II Mushrox II Deeven II Weldling II Bard II[2]
30
31
32 Gheist II Batchby II Scorier II

Notes

Last updated 1.6+394 Edina Gramling Preview using this script.

  1. 2 Horn Child
  2. 1 Bard, 1 Thrusk